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	<title>Comments on: The New AV Makes Me Sad&#8230;</title>
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	<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/</link>
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		<title>By: Slamdance</title>
		<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/comment-page-1/#comment-9075</link>
		<dc:creator>Slamdance</dc:creator>
		<pubDate>Thu, 13 Dec 2007 11:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/#comment-9075</guid>
		<description>Tho i don&#039;t hate the new AV i&#039;m not liking it either. Hasn&#039;t got that &#039;battle&#039; feel to it anymore. Its more like a race and may as well be if recent experience is anything to go by. On my old Main (Paladin) i&#039;d participated in some truly epic AV battles. One i recall having gone for near on 12 hours with both sides fighting an epic battle in the middle of the battleground for 10 of those hours...Ah those where the days :)</description>
		<content:encoded><![CDATA[<p>Tho i don&#8217;t hate the new AV i&#8217;m not liking it either. Hasn&#8217;t got that &#8216;battle&#8217; feel to it anymore. Its more like a race and may as well be if recent experience is anything to go by. On my old Main (Paladin) i&#8217;d participated in some truly epic AV battles. One i recall having gone for near on 12 hours with both sides fighting an epic battle in the middle of the battleground for 10 of those hours&#8230;Ah those where the days <img src='http://www.gitrknowswow.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Oli</title>
		<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/comment-page-1/#comment-9039</link>
		<dc:creator>Oli</dc:creator>
		<pubDate>Tue, 11 Dec 2007 09:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/#comment-9039</guid>
		<description>I loved the old AV, and the new one holds very little appeal to me.

I too was a big fan of the pvp/pve element that AV brought to the game, giving you a goal that had to be reached by tactics and skill.  I dont know about horde always winning AV, I am alliance and I was on the winning team 90% of the time!

The new Reinforcements part of AV seem to make it like every other resource based battleground, and while the new one is much quicker if you are honour farming the change has in my mind decimated what was once a unique and impressive battle ground, bring it back I say and make a new PvE like lvl 70 one!</description>
		<content:encoded><![CDATA[<p>I loved the old AV, and the new one holds very little appeal to me.</p>
<p>I too was a big fan of the pvp/pve element that AV brought to the game, giving you a goal that had to be reached by tactics and skill.  I dont know about horde always winning AV, I am alliance and I was on the winning team 90% of the time!</p>
<p>The new Reinforcements part of AV seem to make it like every other resource based battleground, and while the new one is much quicker if you are honour farming the change has in my mind decimated what was once a unique and impressive battle ground, bring it back I say and make a new PvE like lvl 70 one!</p>
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		<title>By: Doug</title>
		<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/comment-page-1/#comment-8884</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 30 Nov 2007 13:05:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/#comment-8884</guid>
		<description>If you want it to be more like the epic battles of old, force a turtle then win the ensuing war of attrition</description>
		<content:encoded><![CDATA[<p>If you want it to be more like the epic battles of old, force a turtle then win the ensuing war of attrition</p>
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		<title>By: Growl</title>
		<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/comment-page-1/#comment-8868</link>
		<dc:creator>Growl</dc:creator>
		<pubDate>Thu, 29 Nov 2007 20:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/#comment-8868</guid>
		<description>::shakes cane at Doug::

Talk to me about your finite time limit will you!!!

&lt;whack&gt;

Okay - sorry - enough of that.  No you&#039;re right about the finite time limit thing.  I blame mark farming for the devolution of AV.  In the old days it was about gaining rep (honor was secondary.)  Now - with the battleground tokens being the cash that buys PvP goodies - it&#039;s important for players to see the end of an AV the same night it starts.

Those things are good things I suppose.  But I still kinda miss the old days. Gimme another week and we&#039;ll see how I feel ;)&lt;/whack&gt;</description>
		<content:encoded><![CDATA[<p>::shakes cane at Doug::</p>
<p>Talk to me about your finite time limit will you!!!</p>
<p><whack></p>
<p>Okay &#8211; sorry &#8211; enough of that.  No you&#8217;re right about the finite time limit thing.  I blame mark farming for the devolution of AV.  In the old days it was about gaining rep (honor was secondary.)  Now &#8211; with the battleground tokens being the cash that buys PvP goodies &#8211; it&#8217;s important for players to see the end of an AV the same night it starts.</p>
<p>Those things are good things I suppose.  But I still kinda miss the old days. Gimme another week and we&#8217;ll see how I feel <img src='http://www.gitrknowswow.com/site/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </whack></p>
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		<title>By: Doug</title>
		<link>http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/comment-page-1/#comment-8866</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Thu, 29 Nov 2007 19:13:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/29/the-new-av-makes-me-sad/#comment-8866</guid>
		<description>The new AV is more appealing to more players because it has a finite time limit.  Previously, the epic battle for AV could theoretically last forever, which was a large part of what made it seem epic.  Rushes to the opposing team&#039;s general still happen, and still work, but only enough of the team buy into it.  

Defence is a huge part of AV again.  There are people who debate that towers and mines are the most important thing now, but that simply isn&#039;t the case.  Bal and Galv are the #1 priority now (being worth 100 reenforcements).  The #2 priority is graveyard control.  By controlling the graveyards (especially Snowfall) you are able decrease the time that the oppsing faction has to do anything useful because they have to run 1/2 way across the map to do so, and usually become spread out, and easier to pick off, further reducong their reenforcements.  

Deadly Boss Mods (battleground mod) is an excellent tool that lets you see the amount of time remaining for nodes to cap, and a critical tool for defending GYs and towers.

The turtle used to be a bad thing, wasting time, and frustrating players.  Now, the team that turtles is the team that loses.  By turtling, you have a much smaller place to pack a much larger group of players, becomming VERY succeptable to warlocks spamming Seed of Corruption, and suicide AOE mages.  Both of these tactics very quickly decimate the turtling team&#039;s reenforcements, winning you the game in about 10-15 minutes more than a complete zerg.</description>
		<content:encoded><![CDATA[<p>The new AV is more appealing to more players because it has a finite time limit.  Previously, the epic battle for AV could theoretically last forever, which was a large part of what made it seem epic.  Rushes to the opposing team&#8217;s general still happen, and still work, but only enough of the team buy into it.  </p>
<p>Defence is a huge part of AV again.  There are people who debate that towers and mines are the most important thing now, but that simply isn&#8217;t the case.  Bal and Galv are the #1 priority now (being worth 100 reenforcements).  The #2 priority is graveyard control.  By controlling the graveyards (especially Snowfall) you are able decrease the time that the oppsing faction has to do anything useful because they have to run 1/2 way across the map to do so, and usually become spread out, and easier to pick off, further reducong their reenforcements.  </p>
<p>Deadly Boss Mods (battleground mod) is an excellent tool that lets you see the amount of time remaining for nodes to cap, and a critical tool for defending GYs and towers.</p>
<p>The turtle used to be a bad thing, wasting time, and frustrating players.  Now, the team that turtles is the team that loses.  By turtling, you have a much smaller place to pack a much larger group of players, becomming VERY succeptable to warlocks spamming Seed of Corruption, and suicide AOE mages.  Both of these tactics very quickly decimate the turtling team&#8217;s reenforcements, winning you the game in about 10-15 minutes more than a complete zerg.</p>
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