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	<title>Gitr Knows WoW &#187; Patch</title>
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		<title>Patch 3.3 &#8211; and I&#8217;m In!</title>
		<link>http://www.gitrknowswow.com/2009/12/08/patch-3-3-and-im-in/</link>
		<comments>http://www.gitrknowswow.com/2009/12/08/patch-3-3-and-im-in/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 18:31:52 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=1054</guid>
		<description><![CDATA[Patch 3.3 went live on the public servers today and things are up and running on Galakrond, at least. Time to go check out these goodies: http://www.worldofwarcraft.com/patchnotes/ World of Warcraft Client Patch 3.3.0: Fall of the Lich King Icecrown Citadel: The Frozen Halls Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who [...]]]></description>
			<content:encoded><![CDATA[<p>Patch 3.3 went live on the public servers today and things are up and running on Galakrond, at least. Time to go check out these goodies:</p>
<p>http://www.worldofwarcraft.com/patchnotes/</p>
<p><strong>World of Warcraft Client Patch 3.3.0: Fall of the Lich King</strong></p>
<p><span style="font-family: arial; font-size: x-small;"><strong>Icecrown Citadel: The Frozen Halls</strong></p>
<p>Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who  would see the Lich King and his Scourge brought low and the threat they pose  wiped from the face of Azeroth. The heroes who venture within will face some of  the greatest horrors yet seen. But before you burst into the front gate of the  citadel, an alternate means of entry beckons. Journey through three separate  wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and  follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King&#8217;s domain.</p>
<p><strong>Icecrown Citadel: The Frozen Throne</strong></p>
<p>All across Northrend, many battles have been fought against the vile Scourge.  Countless lives have been lost since the Alliance and the Horde first reached  these frozen wastes, but the champions of Azeroth continue to march forward &#8212;  and Icecrown Citadel, the cornerstone of the Scourge&#8217;s power and the home base  of the Lich King, is their final target. Tirion Fordring and the Argent Crusade  have forged an accord with Darion Mograine and the Knights of the Ebon Blade to  form the Ashen Verdict. This coalition&#8217;s strongest combatants, along with the  champions of the Alliance and the Horde, will lead the charge against the  citadel. In the new Icecrown Citadel raid dungeon, Azeroth&#8217;s mightiest will face  terrifying challenges before ascending to the Frozen Throne, where the Lich King  and his runeblade, Frostmourne, await to deliver the heroes to their deaths&#8230;.</p>
<p><strong>Cross-Realm Dungeon Finder</strong></p>
<p>The Dungeon Finder is now available, providing players with quick and easy  access to five-player parties. This feature connects all realms within a  battlegroup using an advanced matchmaking system, making it easier for players  of all levels to find a dungeon group. In addition, players can reap additional  rewards through the Dungeon Finder by choosing the Random option, which is  available to both pick-up and pre-formed groups. Check out the User Interface  section for more details.</p>
<p><strong>Getting Started and Quest Tracking</strong></p>
<p>A number of changes have been made to <em>World of Warcraft&#8217;s</em> introductory  experience, including updated character and class information at the  character-selection screen, more robust tooltips with images, improved health  and mana regeneration at lower levels, and adjustments to various classes  designed to make it easier for players to get started. In addition, all-new  quest-tracking features have been added to assist players in finding objectives,  including new interface functionality in the quest log, the map (&#8220;M&#8221; key), and  the Objectives pane.</p>
<p><strong>General</strong></p>
<ul>
<li>Icecrown Citadel
<ul>
<li>Three separate 5-player dungeons &#8212; The Forge of Souls, Pit of Saron, and  Halls of Reflection &#8212; containing all new challenges and missions of discovery,  await players in normal and Heroic modes.</li>
<li>10- and 25-player challenges await players in Icecrown Citadel. Only when  all challenges have been overcome in the raid dungeon can players unlock hard  modes for individual bosses. For more information on how the Icecrown Citadel  raid content will be made available, please visit our <a href="http://forums.worldofwarcraft.com/board.html?forumId=11126&amp;sid=1" target="_blank">Dungeons &amp; Raids forum</a>.</li>
</ul>
</li>
<li>Character Creation: The descriptions for races, classes, and race/class  combinations have been improved to provide new players with a better idea of the  roles and advantages of each class and race.</li>
<li>Dazed: Creatures attacking a player from behind can no longer cause players  level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to  be dazed.</li>
<li>Knockbacks no longer dismount players. If on a flying mount, you will be  knocked back a short distance before being able to resume flying.</li>
<li>The existing /welcome emote now greets/welcomes targets (character says  &#8220;hello&#8221;), while the new /yw is for saying &#8220;you&#8217;re welcome.&#8221;</li>
<li>Many of the tail sweeps with knockback effects will no longer hit players&#8217;  pets.</li>
<li>Level 1 characters no longer start with food or water in their inventory.</li>
<li>Attack is now called Auto Attack. The tooltip has been changed to reflect  that the player will continue automatically attacking a target.</li>
<li>Meeting Stones: To use any Meeting Stone, it is only required that the  character&#8217;s minimum level be 15. There is no maximum character level requirement  for any Meeting Stone.</li>
</ul>
<p><strong>Classes: General</strong></p>
<ul>
<li>Area-of-Effect Damage Caps: We&#8217;ve redesigned the way area damage is capped  when hitting many targets. Instead of a hard cap on total damage done, the game  now caps the total damage done at a value equal to the damage the spell would do  if it hit 10 targets. In other words, if a spell does 1000 damage to each  target, it would hit up to 10 targets for 1000 each, but with more than 10  targets, each target would take 1000 damage divided by the number of targets. 20  targets would be hit for 500 damage each in that example.</li>
<li>Attack: Level 1 druids, mages, priests, and warlocks will no longer start  with the Attack button placed on their action bars by default.</li>
<li>Default Equipment: Starting weapons are now more uniform. Rogues now start  with a pair of daggers equipped. All other classes except shamans start with a  2-handed weapon equipped and the required skill already known. Shamans start  with a 1-handed weapon and a shield, as they benefit more from the shield than  they would from a 2-handed weapon.</li>
<li>Glancing Blows: The mage, warlock, and priest classes no longer have an  increased chance for their melee attacks to be glancing blows; and the damage  penalty due to their glancing blows is the same as for other classes.</li>
<li>Health and Mana Regeneration: These regeneration rates have been increased  by up to 200% for low level characters. As a player&#8217;s level increases, the  regeneration rates gradually reduce, returning to normal rates at level 15.</li>
<li>Pet Resilience: All player pets now get 100% of their master&#8217;s resilience.</li>
<li>Spell Mana Costs: These costs have been reduced for almost all lower level  spell ranks. In general, if a spell decreased in cost with a higher level rank  in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition,  spells learned before level 20 with reduced cast times and/or durations have  even further reduced mana costs, proportionate to their reduction in cast time  or damage.</li>
<li>Taunt Diminishing Returns: We&#8217;ve revised the system for diminishing returns  on Taunt so that creatures do not become immune to Taunt until after 5 Taunts  have landed. The duration of the Taunt effect will be reduced by 35% instead of  50% for each taunt landed. In addition, most creatures in the world will not be  affected by Taunt diminishing returns at all. Creatures will only have Taunt  diminishing returns if they have been specifically flagged for that behavior  based on the design of a given encounter.</li>
</ul>
<p><strong>Races: General</strong></p>
<ul>
<li>Orc and troll shamans now have their own unique totem art.</li>
<li>Racial Attribute Bonuses: These bonuses have been recalibrated to even out  the amount of starting health on the various races. All races start with a  standardized level of stamina, except for orcs, dwarves, and tauren who now  start with 1 extra point of stamina. For each class, bonuses and penalties to  all attributes have been adjusted so that each race has an equal attribute  total.</li>
<li>Will of the Forsaken now shares a 45-second cooldown with similar effects,  including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde,  etc.</li>
</ul>
<p><strong>PvP</strong></p>
<ul>
<li>Arenas
<ul>
<li>All abilities that have base cooldowns of 10 minutes or longer cannot be  used in Arenas, down from 15 minutes.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Battleground Experience: Battleground experience gained is now based on the  level of the player gaining experience, rather than the highest possible player  level in that Battleground.</li>
<li>All level 71-80 Battleground daily quests will now award 25 Arena points in  addition to their current rewards.</li>
</ul>
</li>
<li>Wintergrasp
<ul>
<li>You must now have the following ranks to build or pilot siege vehicles:
<ul>
<li>Rank 2: Build/pilot Catapults.</li>
<li>Rank 3: Build/pilot Demolishers.</li>
<li>Rank 3: Build/pilot Siege Engines.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Dungeons &amp; Raids</strong></p>
<ul>
<li>Naxxramas
<ul>
<li>Players no longer need to kill the final bosses in all four wings of this  dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to  allow players access back and forth from Sapphiron&#8217;s lair.</li>
</ul>
</li>
<li>Oculus
<ul>
<li>Azure Ring Guardians agro distance changed from 50 to 40 yards.</li>
<li>Many bosses and creatures have had their total health reduced.</li>
<li>Several bosses and creatures have had cooldowns on specific abilities  increased, effect durations reduced, and damage on some of these abilities  reduced.</li>
<li>Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of  packs of 5.</li>
<li>Vehicle scaling on the drakes based on the rider&#8217;s item level has been  increased to make them more powerful.</li>
</ul>
</li>
</ul>
<p><strong>Death Knights</strong></p>
<ul>
<li>Army of the Dead: The cooldown on this ability has been reduced from 20  minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in  Arenas.</li>
<li>Raise Ally: The cooldown on this ability has been reduced from 15 minutes to  10 minutes. Cannot be used in Arenas.</li>
<li>Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune  in addition to the current 2-handed rune.</li>
<li>Rune Strike: Threat generated by this ability increased by approximately  17%.</li>
<li>Talents
<ul>
<li>Unholy
<ul>
<li>Night of the Dead: Now reduces the damage your pet takes from area-of-effect  damage by 45/90%, but no longer applies to area-of-effect damage caused by other  players. In addition, this talent now reduces the cooldown of Army of the Dead  by 2/4 minutes, down from 5/10 minutes.</li>
<li>Scourge Strike: Redesigned. The base ability now deals 50% weapon damage  plus an additional amount as physical damage. However, for each disease the  death knight has on the target, the target will take additional shadow damage  equal to 25% of the physical damage done.</li>
<li>Unholy Blight: This talent now deals only 10% of Death Coil damage as a  damage-over-time effect on the target.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Druids</strong></p>
<ul>
<li>Prowl: This ability no longer has multiple ranks and penalizes movement  speed by 30%.</li>
<li>Rebirth: The cooldown on this spell has been lowered from 20 minutes down to  10 minutes. Cannot be used in Arenas.</li>
<li>Rejuvenation: The base duration on all ranks of this spell is now 15  seconds.</li>
<li>Tranquility: The cooldown on this spell has been reduced to 8 minutes, down  from 10 minutes.</li>
<li>Talents
<ul>
<li>Balance
<ul>
<li>Eclipse: This effect will not activate again within 15 seconds of either  type of Eclipse effect firing, in addition to the existing 30-second cooldown  for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike  chance to Starfire and 40% increased damage to Wrath, up from 30%.</li>
<li>Force of Nature: Health on the treants has been increased.</li>
</ul>
</li>
<li>Feral Combat
<ul>
<li>Predatory Strikes: The Predatory Swiftness buff from this talent now has an  8-second duration.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Gift of the Earthmother: Redesigned. This talent now increases spell haste  by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10%  instead of its previous effects.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from  area-of-effect damage by 90%, but no longer applies to area-of-effect damage  caused by other players.</li>
</ul>
</li>
</ul>
<p><strong>Hunters</strong></p>
<ul>
<li>Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be  used in Arenas.</li>
<li>Deterrence: Now also increases the chance for ranged attacks to miss the  hunter by 100% while under its effect.</li>
<li>Misdirection: Redesigned. Instead of having finite charges, it now begins a  4-second timer when the hunter using Misdirection performs a threat-generating  attack, during which all threat generated by the hunter goes to the friendly  target. In addition, multiple hunters can now misdirect threat to the same  friendly target simultaneously.</li>
<li>Talents
<ul>
<li>Beast Mastery
<ul>
<li>Intimidation: If the hunter&#8217;s pet is in melee range of its target, the stun  from Intimidation will now be applied immediately instead of on the pet&#8217;s next  swing or attack.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance: This talent has been replaced by Culling the Herd. Hunter pets  now innately take 90% less damage from area-of-effect abilities like all other  class pets. This does not apply to area-of-effect damage caused by other  players.</li>
<li>Cower: Redesigned. This ability no longer affects threat, and instead  reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown.  While cowering, the pet&#8217;s movement speed is 50% of normal speed. Cower now only  has a single rank and is available at pet level 20.</li>
<li>Culling the Herd: This pet talent has replaced the Avoidance talent in the  pet trees (Hunter pets now gain that benefit automatically without expenditure  of talent points). Culling the Herd increases pet and hunter damage by 1/2/3%  for 10 seconds each time the pet deals a critical strike with Claw, Bite, or  Smack.</li>
<li>Demoralizing Screech: The attack power reduction from this ability has been  increased by 40%, equaling the maximum possible attack power reduction from the  abilities of other classes.</li>
<li>Improved Cower: Redesigned. This ability now reduces the movement penalty of  Cower by 50%/100%.</li>
<li>Pet Leveling: Hunter pets now need only 5% of the experience a player needs  to level, down from 10%.</li>
<li>Venom Web Spray: Range increased from 20 yards to 30 yards.</li>
<li>Web: Range increased from 20 yards to 30 yards.</li>
<li>Wolverine Bite: This talent is now enabled when the pet lands a critical  strike rather than from the target dodging the pet&#8217;s attacks. In addition, this  talent no longer has a prerequisite.</li>
</ul>
</li>
</ul>
<p><strong>Mages</strong></p>
<ul>
<li>Talents
<ul>
<li>Arcane
<ul>
<li>Arcane Empowerment: This talent now also grants 1/2/3% increased damage done  by the mage&#8217;s party or raid for 10 seconds after the mage gets a critical strike  with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This  effect is exclusive with Ferocious Inspiration and Sanctified Retribution.</li>
</ul>
</li>
<li>Fire
<ul>
<li>Blast Wave: The mana cost of this talent has been significantly reduced.</li>
<li>Burning Determination: The duration of interrupt immunity granted by this  talent is now 20 seconds.</li>
<li>Dragon&#8217;s Breath: The mana cost of this talent has been significantly  reduced.</li>
<li>Firestarter: When this talent is triggered, it makes the next Flamestrike  cost no mana in addition to being instant.</li>
<li>Improved Scorch: The debuff from this talent no longer stacks, and instead  can apply the full effect from a single cast of Scorch.</li>
</ul>
</li>
<li>Frost
<ul>
<li>Deep Freeze: This spell now deals a large amount of damage to targets  permanently immune to stuns. In addition, when this ability deals damage it will  no longer consume two charges of Fingers of Frost for those mages with the  Shatter talent.</li>
<li>Fingers of Frost: This talent now triggers immediately on casting a spell  rather than being delayed until the spell strikes the target.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from  area-of-effect damage by 90%, but no longer applies to area-of-effect damage  caused by other players.</li>
<li>Mirror Image: Health on the mirror images has been increased.</li>
<li>Water Elemental: Waterbolt mana cost reduced by 80%.</li>
</ul>
</li>
</ul>
<p><strong>Paladins</strong></p>
<ul>
<li>Divine Intervention: This ability now also removes Exhaustion or Sated from  a target if the recipient is out of combat when the effect ends. In addition,  the cooldown on this ability has been reduced from 20 minutes to 10 minutes.  Cannot be used in Arenas.</li>
<li>Flash of Light: This spell no longer causes a heal-over-time effect unless  the player has the Infusion of Light talent.</li>
<li>Lay on Hands: This ability will place Forbearance on the paladin if used on  his or herself. It will not place Forbearance on others.</li>
<li>Talents
<ul>
<li>Holy
<ul>
<li>Aura Mastery: This effect of this talent has been reduced in duration to 6  seconds.</li>
<li>Infusion of Light: This talent now causes the paladin&#8217;s Flash of Light  spells to heal the target for 50/100% of the Flash of Light healing amount over  12 seconds.</li>
</ul>
</li>
<li>Protection
<ul>
<li>Divine Guardian: This talent no longer increases the amount of damage  transferred to the paladin from Divine Sacrifice. Instead it causes all raid and  party members to take 10/20% reduced damage while Divine Sacrifice is active. In  addition, the duration has been changed to 6 seconds, however the effect does  not terminate when Divine Sacrifice is removed before its full duration.</li>
<li>Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now  party-only and the maximum damage which can be transferred is now limited to 40%  of the paladin&#8217;s health multiplied by the number of party members. In addition,  the bug which allowed Divine Sacrifice to sometimes persist despite reaching its  maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its  maximum damage value is exceeded in all cases. Finally, damage which reduces the  paladin&#8217;s health below 20% now cancels the effect early.</li>
</ul>
</li>
<li>Retribution
<ul>
<li>Repentance: This crowd control effect will no longer break early from the  damage done by Righteous Vengeance.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Priests</strong></p>
<ul>
<li>Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down  from 10 minutes.</li>
<li>Power Word: Shield: This spell can now be cast on non-raid/party friendly  targets.</li>
<li>Talents
<ul>
<li>Shadow
<ul>
<li>Improved Devouring Plague: This spell now deals 10/20/30% of its total  periodic effect instantly, up from 5/10/15%.</li>
<li>Mind Flay: The range of this ability has been increased to 30 yards, up from  20.</li>
<li>Shadowform: This talent also now causes Devouring Plague and Vampiric Touch  to benefit from haste. Both the period length and the duration of these spells  will be reduced by haste. In addition, the mana cost has been reduced from 32%  to 13% of base mana.</li>
<li>Vampiric Embrace: This talent now provides a 30-minute buff that cannot be  dispelled, instead of a target debuff and only generates healing for  single-target shadow damage spells.</li>
</ul>
</li>
</ul>
</li>
<li>Pet
<ul>
<li>Avoidance (passive): Now reduces the damage your pet takes from  area-of-effect damage by 90%, but no longer applies to area-of-effect damage  caused by other players.</li>
</ul>
</li>
</ul>
<p><strong>Rogues</strong></p>
<ul>
<li>Deadly Poison: In addition to its existing effects, when a rogue applies  Deadly Poison to a target which has already reached the maximum number of  applications, this will also trigger the poison which the rogue is using on his  or her other weapon.</li>
<li>Dual Wield: Rogues now know this ability upon logging into the game at level  1.</li>
<li>Stealth: This ability no longer has multiple ranks. While active, the single  rank of this ability (available at level 1) allows rogues to move at 70%  movement speed.</li>
<li>Talents
<ul>
<li>Assassination
<ul>
<li>Improved Poisons: Bonus chance to trigger Deadly Poison from this talent  increased.</li>
<li>Murder: This talent now provides a flat damage increase of 2/4% against all  targets, instead of only targets which do not appear in Icecrown.</li>
</ul>
</li>
<li>Subtlety
<ul>
<li>Preparation: The cooldown on this ability has been reduced to 8 minutes,  down from 10 minutes.</li>
<li>Filthy Tricks: The cooldown reduction this talent provides for Preparation  has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Shamans</strong></p>
<ul>
<li>Earth Elemental Totem: The cooldown for this totem has been reduced from 20  minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Fire Elemental Totem: The cooldown for this totem has been reduced from 20  minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova,  which is available at the same ranks as the old Fire Nova Totem. Existing  characters will automatically learn this new spell in place of the totem. With a  Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit  the same area-of-effect damage as the old Fire Nova Totem from the active Fire  Totem, not consuming the totem in the process. Fire Nova will activate a  1.5-second global cooldown when used and has a 10-second spell cooldown. The  caster must be within 30 yards of the totem to use this ability, but does not  need to be within line of sight of the totem.</li>
<li>Reincarnation: The cooldown on this spell has been lowered from 60 minutes  down to 30 minutes.</li>
<li>Talents
<ul>
<li>Elemental Combat
<ul>
<li>Elemental Mastery: This talent now increases spell haste by 15% instead of  critical strike chance while active.</li>
<li>Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now  provides an additional 10/20% damage to the spell and reduces the cooldown by  2/4 seconds.</li>
</ul>
</li>
<li>Enhancement
<ul>
<li>Earth&#8217;s Grasp: This talent now also reduces the cooldown of the Stoneclaw  and Earthbind totems by 15/30%.</li>
</ul>
</li>
<li>Restoration
<ul>
<li>Improved Reincarnation: This talent now reduces the cooldown of  Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be  used in Arenas.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Warlocks</strong></p>
<ul>
<li>Create Soulstone: The cooldown on this spell and duration of its buff have  been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.</li>
<li>Talents
<ul>
<li>Affliction
<ul>
<li>Improved Drain Soul: This talent now reduces threat by 10%/20%, up from  5%/10%.</li>
<li>Improved Felhunter: This talent now also reduces the cooldown on the  felhunter&#8217;s Shadow Bite ability by 2/4 seconds.</li>
<li>Shadow Mastery: This talent now also increases the damage done by the  felhunter&#8217;s Shadow Bite ability by 3/6/9/12/15%.</li>
</ul>
</li>
<li>Demonology
<ul>
<li>Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a  target that is at or below 35% health, the cast time of Soul Fire is reduced by  20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no  shards.</li>
<li>Demonic Pact: This talent now also increases the warlock&#8217;s spell damage by  1/2/3/4/5%.</li>
<li>Molten Core: Redesigned. This talent now increases the duration of Immolate  by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect  when Corruption deals damage. The Molten Core effect empowers the next 3  Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases  damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases  damage done by 6/12/18% and increases critical strike chance by 5/10/15%).  Molten Core now has a new spell effect.</li>
</ul>
</li>
<li>Destruction
<ul>
<li>Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame  effect on the enemy target to instantly deal damage equal to 9 seconds of  Immolate or 8 seconds of Shadowflame, and causes additional damage over 3  seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition,  the periodic damage of Conflagrate is capable of critically striking the  afflicted target.</li>
<li>Destructive Reach: This talent now reduces threat by 10%/20%, up from  5%/10%.</li>
<li>Ruin: This talent now also increases the critical strike damage bonus of the  imp&#8217;s Firebolt spell by 100%.</li>
</ul>
</li>
</ul>
</li>
<li>Pets
<ul>
<li>Avoidance (passive): Now reduces the damage your pets take from  area-of-effect damage by 90%, but no longer applies to area-of-effect damage  caused by other players.</li>
<li>Doomguard/Infernal: These pets now innately have Avoidance like all other  warlock pets.</li>
<li>Inferno: The cooldown on this summoning spell has been reduced from 20  minutes to 10 minutes. Cannot be used in Arenas.</li>
<li>Shadow Bite: This pet ability now does 15% increased damage for each of the  warlock&#8217;s damage-over-time effects on the target.</li>
<li>Summon Imp: This ability is now available from the trainer for level 1  warlocks and no longer requires a quest to learn.</li>
</ul>
</li>
</ul>
<p><strong>Warriors</strong></p>
<ul>
<li>Victory Rush: This ability is now trainable at level 6.</li>
<li>Talents
<ul>
<li>Protection
<ul>
<li>Damage Shield: This ability will no longer trigger any chance-on-hit effects  from the warrior or the opponent it damages.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>User Interface</strong></p>
<ul>
<li>Many of the default Interface Options settings have been changed for greater  ease of use by new players. Existing players who create new characters may want  to review the Interface Options in the event that the default settings feel  different.</li>
<li>Quest Tracking Feature
<ul>
<li>Players can now track quest objectives on the map (&#8216;M&#8217; key).</li>
<li>Quest Log
<ul>
<li>A Show Map button has been added to the Quest Log. Selecting a quest and  pressing this button will open the map for the zone in which the quest objective  is located displaying the associated area of interest. Any other active quests  in a player&#8217;s Quest Log for that zone will also be displayed.</li>
</ul>
</li>
<li>Map
<ul>
<li>The map interface has been separated into four separate panes: a map pane  (left), a pane listing active quest names for the zone being viewed (right), a  pane listing the full quest text for any highlighted quest (bottom left), and a  pane listing the quest rewards for any highlighted quest (bottom right).</li>
<li>All active quests listed in the right pane for the zone being viewed on the  map will be assigned a number. These numbers will be displayed on the map  according to the areas of interest for each quest.</li>
<li>Highlighting a quest name in the right pane will highlight the corresponding  area of interest on the map in the left pane, show its quest text in the lower  left pane, and list the quest rewards in the lower right pane.</li>
<li>Given that some quest objectives can be achieved in multiple locations  within a given zone, highlighting such a quest will highlight an area of  interest closest in proximity to the character&#8217;s current location.</li>
<li>This feature can be disabled by un-checking the Show Quest Objectives box in  the bottom right corner of the new map interface, restoring the map to its  standard full-screen display.</li>
<li>Clicking on the arrow in the top right corner of the new map interface will  hide all but the map pane, bringing the map out of full-screen mode and allowing  players to leave it open while navigating a zone or engaging in combat.</li>
</ul>
</li>
<li>Objectives Tracking
<ul>
<li>This frame has been improved to offer new functionality and can be used with  the new shrunken map option.</li>
<li>The Objectives frame is now docked below the mini-map next to the right 2  action bars and will track up to 10 quests for a zone.</li>
<li>Numbers have been added next to each quest name and objective corresponding  with those areas of interest displayed on the map.</li>
<li>If a quest objective has been completed, the number will be replaced with a  yellow question mark symbol.</li>
<li>The arrow button in the top right corner of the Objectives frame can be used  to toggle between minimizing and maximizing the quest objective display.</li>
</ul>
</li>
<li>Quest Difficulty Tracking
<ul>
<li>This feature is off by default and can be enabled in the Objectives window  from the Interface Options menu. Turning this feature on will color-code all  quest names displayed in the map interface according to difficulty (grey, green,  yellow, orange, and red).</li>
</ul>
</li>
</ul>
</li>
<li>Dungeon Finder
<ul>
<li>This feature has replaced the Looking For Group tool and provides all-new  dungeon party creation functionality.
<ul>
<li>Players can join as individuals, as a full group, or a partial group to look  for additional party members.</li>
<li>Groups using this tool will be able to teleport directly to the selected  instance. Upon leaving the instance, players will be returned to their original  location. If any party member needs to temporarily leave the instance for  reagents or repairs, they will have the option to teleport back to the instance.</li>
<li>Players can choose the Random Dungeon option.
<ul>
<li>The Heroic Wrath of the Lich King Daily Random Dungeon option will award two  Emblems of Frost no more than once a day.</li>
<li>The normal Wrath of the Lich King Daily Random Dungeon option will award two  Emblems of Triumph no more than once a day.</li>
<li>Continuing to complete Wrath of the Lich King Heroic instances using the  Daily Random Dungeon option will award players two additional Emblems of Triumph  each time.</li>
<li>Daily Heroic and normal dungeon quests have been removed. These quests have  been replaced with weekly raid quests (see the &#8220;Quests&#8221; section for details).</li>
<li>Level-appropriate rewards will be offered to players who choose the Random  Dungeon option for pre-Wrath of the Lich King dungeons.</li>
<li>Players can be placed in a group for a random dungeon no more than once  every 15 minutes.</li>
<li>Random Dungeon rewards will be placed in each player&#8217;s inventory  automatically upon completion of the dungeon (final boss killed). A pop-up  notification will display any rewards earned through the Dungeon Finder.</li>
</ul>
</li>
<li>Instead of choosing a random dungeon, players can also choose specific  dungeons appropriate for their level range. Multiple instances can be selected  at one time. The feature no longer limits the choice to look for only 3 dungeon  groups at one time.</li>
<li>Pick-Up Groups
<ul>
<li>Cross-realm instances are now available and use an improved matchmaking  system to assist players in looking for additional party members. As with  Battlegrounds, the realms in each Battlegroup are connected.</li>
<li>As part of the matchmaking system, some of the more difficult dungeons will  have a minimum gear requirement. Players also need to meet the requirements for  dungeons that require attunement, such as keys or quests. If a player does not  meet the requirements for a particular dungeon, a lock icon will be displayed  next to that dungeon. Hovering over this icon will display the requirements  which have not been met.</li>
<li>Only conjured items and loot dropped in a dungeon for which other party  members are eligible can be traded between players from different realms.</li>
<li>A Vote Kick feature will be available in the event a member of a party is  not performing to the expectations of the other members.</li>
<li>Players who leave the group prematurely are subject to a Deserter debuff  preventing them from using the Dungeon Finder for 15 minutes.</li>
<li>If an existing group loses a member, the leader will be asked if he or she  wants to continue the dungeon. Choosing to continue will automatically place the  group back into the Dungeon Finder queue.</li>
<li>A Player will not be placed in a group with people on his or her Ignore  list.</li>
<li>Players who take part in groups who have one or more members who have been  matched with them randomly from within the Dungeon Finder will receive extra  rewards, up to and including the coveted Perky Pug non-combat pet. The more  random players with whom one groups, the faster the pet can be obtained.</li>
<li>The Need Before Greed loot system will be the unalterable default looting  system for pick-up groups in the Dungeon Finder and has been updated.
<ul>
<li>Need Before Greed will now recognize gear appropriate for a class in three  ways: the class must be able to equip the item, pure melee will be unable to  roll on spell power items, and classes are limited to their dominant armor type  (ex. paladins for plate). All items will still be available via Greed rolls as  well as the new Disenchant option should no member be able to use the item.</li>
<li>Players will be able to roll on items with a required minimum level higher  than a player&#8217;s current level.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Looking For Raid
<ul>
<li>There is a new Looking For Raid option available to players that can be  accessed via the Raid Information screen in the interface or by typing &#8220;/LFR.&#8221;
<ul>
<li>Players will be able to browse the system manually for any other players  looking for a raid dungeon group.</li>
<li>While browsing LFR players may sort the list ascending or descending by  left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role,  and Damage Role. The crown is the Leader Role (representing a raid group with 2  or more people). Players can left-click on this header to sort the list with  groups at the top or at the bottom.</li>
<li>Hovering over players listed in LFR will display their name, class, level,  roles and comments. Hovering over a raid/group will display the leader&#8217;s name,  the raid information (number of people in the raid), comments, if there are any  bosses dead (and which ones), and if there are any friends from your Friends  list or ignored players from your Ignore list in the raid group.</li>
</ul>
</li>
</ul>
</li>
<li>The Looking For Group chat channel has returned and can be accessed in all  major cities (similar to the Trade chat channel) without the use of the Dungeon  Finder interface.</li>
<li>Players may only be queued or listed in one of the following systems at a  time: Dungeons, LFR, Battlegrounds, or Arenas.</li>
<li>Ignore List: The amount of characters a person can ignore has been increased  to 50. In addition, players on other realms can be placed on the Ignore list.</li>
<li>Buffs and Debuffs: This is a new section added to Interface Options.
<ul>
<li>New option &#8211; Castable Debuffs: Enabling this will cause only debuffs you  have cast on an enemy target to appear.</li>
<li>New option &#8211; Consolidate Buffs: Enabling this adds a buff consolidation box  near the mini-map. Very short term buffs (e.g. Replenishment) and very long term  buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are  stacked here, but they can still be seen by moving the mouse cursor over the  buff box. Long term buffs will move out of the box when they are about to  expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon),  cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g.  totems and paladin auras) are always displayed.</li>
</ul>
</li>
<li>Tutorial System: The tutorial pop-ups are now larger, contain images, and  better try to direct players to the relevant locations or user interface  elements on the screen. In addition, several new tips have been added, while  some existing tips will now appear at more appropriate times for new players.</li>
<li>Dungeon &amp; Raid Difficult Display: A group&#8217;s dungeon or raid difficulty  setting will now be displayed via an icon off of the mini-map.</li>
<li>Group Disenchanting Option: In addition to rolling Need or Greed on items,  players now have the option to elect for an item to be disenchanted if an  enchanter of the appropriate skill level is in the group. Disenchant works  exactly like Greed except if a player wins the Greed roll, they will receive the  disenchanted materials instead. Players who choose Need will always win the item  and will always beat those that choose Greed or Disenchant.</li>
<li>Lag Reports: Players can now report high latency or lag by accessing the  Help Request menu.</li>
<li>Unit Nameplates
<ul>
<li>The range at which players can see unit nameplates has been increased by 40  yards.</li>
<li>Unit nameplates are now subject to line-of-sightlimitations in certain  situations (this does not pertain to objects like Arena pillars or bridges).</li>
<li>Players can now adjust select unit nameplate display settings listed below  under Interface Options via the Names tab.
<ul>
<li>Friendly/enemy pet nameplates can be toggled.</li>
<li>Enemy totem nameplates can be toggled (friendly totem nameplates are never  displayed).</li>
<li>Players can choose whether or not unit nameplates overlap.</li>
</ul>
</li>
<li>Unit nameplates for critters are never displayed.</li>
</ul>
</li>
<li>Non spell-based tracking now persists through logout.</li>
<li>Any party member may mark targets (this does not apply to raid groups).</li>
<li>Players will be warned when their talents are reset due to a new patch.</li>
<li>&#8220;/Settitle&#8221; command has been added.</li>
<li>Instant quest text is on by default.</li>
<li>Tentative status added for calendar responses.</li>
<li>Players below level 10 may not join raids.</li>
<li>Ignore list expanded to 50 to match the friends list.</li>
<li>Unit frames added for special encounters.</li>
<li>Interface element added next to the mini-map to show what dungeon you are in  (ex: 10- and 25-player Heroic dungeons marked with a skull).</li>
<li>Experience earned for a quest will display in the Quest Rewards section.</li>
<li>Confirmation box added when buying stable slots.</li>
<li>Macro Changes
<ul>
<li>Symbol &#8220;@&#8221; added as a synonym for &#8220;target=&#8221;. For example: &#8220;/cast [@focus]  Flash Heal&#8221;.</li>
<li>New macro conditionals: &#8220;vehicleui&#8221; (if the player has a vehicle UI) and  &#8220;unithasvehicleui&#8221; (if the target of the macro has a vehicle UI).</li>
</ul>
</li>
<li>Addon Author Changes
<ul>
<li>&#8220;registerForClicks&#8221; added to XML buttons.</li>
<li>&#8220;MouseIsOver&#8221; has been converted to a &#8220;C&#8221; function for increased efficiency  (e.g. /dump PlayerFrame:IsMouseOver() ).</li>
<li>When an addon file is loaded, the addon name and an addon table are passed  to the file through &#8216;&#8230;&#8217;. The same addon table is passed to every file loaded  by a particular TOC file (example at the top of a Lua file: &#8220;local addonName,  addonTable = &#8230;;&#8221;.</li>
<li>&#8220;motionScriptsWhileDisabled&#8221; attribute added to buttons. This allows  &#8220;OnEnter&#8221; and &#8220;OnLeave&#8221; to fire while the button is disabled.</li>
<li>&#8220;GetFileHeight()&#8221; and &#8220;GetFileWidth()&#8221; added to Texture objects. 0 is  returned if no texture file is associated with the texture.</li>
<li>You can now query for a list of completed quests with  &#8220;QueryQuestsCompleted()&#8221; then wait for the &#8220;QUEST_QUERY_COMPLETE&#8221; event, and  call &#8220;etQuestsCompleted(&lt;luatable&gt;)&#8221;.</li>
</ul>
</li>
<li>For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114" target="_blank">UI &amp; Macros forum</a>.</li>
</ul>
<p><strong>Graphics</strong></p>
<ul>
<li>A new feature has been added to the D3D graphics engine to improve texture  management (particularly for Windows XP users). If you are experiencing random  crashes related to file read errors or out of memory, this new backend may help.  To enable the new backend, add the following line to your Config.WTF file: SET  gxApi &#8220;d3d9ex&#8221;. For more information please visit our <a href="http://forums.worldofwarcraft.com/board.html?forumId=11110&amp;sid=1" target="_blank">Technical Support forum</a>.</li>
</ul>
<p><strong>Professions</strong></p>
<ul>
<li>Enchanting
<ul>
<li>Enchant Weapon &#8211; Black Magic: This enchantment now sometimes increases haste  rating for the caster rather than inflicting the caster&#8217;s target with a  damage-over-time effect. It is also now triggered by landing any harmful spell  rather than inflicting damage with a spell.</li>
<li>Enchant Weapon &#8211; Unholy: This enchantment now inflicts Shadow damage in  addition to its original effect.</li>
</ul>
</li>
<li>First Aid
<ul>
<li>The training costs for most bandages have been reduced.</li>
</ul>
</li>
<li>Fishing
<ul>
<li>The all-new Kalu&#8217;ak Fishing Derby, a test of fishing skill with a healthy  dash of luck, has come to Northrend! Every Saturday beginning at 2 PM players  can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran  for one hour awaiting the return of the quickest, most experienced fisher to  bring him this shark. This champion fisher will be rewarded in-kind for  returning with the first catch. Those who aren&#8217;t able to return with the first  catch will still receive just reward for getting the Blacktip Shark to Elder  Clearwater before he takes his leave. It is said that these sharks&#8217; favorite  meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do  the trick.</li>
</ul>
</li>
<li>Mining
<ul>
<li>Enchanted Thorium: This ability now uses the Mining skill and is learned  from trainers at a skill level of 250.</li>
</ul>
</li>
</ul>
<p><strong>Quests</strong></p>
<ul>
<li>Weekly raid quests are now available from Archmage Lan&#8217;dalock in Dalaran.  Every Tuesday at 3 AM the Council of Six will choose a different strategic  target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of  Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel.</li>
<li>For the various Icecrown Bomber quests at Aldur&#8217;thar: The Desolation Gate,  players can now choose to eject from their bomber seats mid-run. If you do so, a  rescue vehicle will transport your character back to the safety of your  infra-green platform.</li>
<li>Azure Drakes and Dragons will now attack back when attacked by characters  not riding Wyrmrest Defenders.</li>
<li>Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest  &#8220;Hot and Cold,&#8221; no longer cast Shield Slam.</li>
</ul>
<p><strong>Achievements</strong></p>
<ul>
<li>The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and  Alterac Valley factions have been removed from their respective &#8220;Master of&#8221;  Meta-Achievements. Special titles will be offered to those who reach exalted  with these factions.</li>
<li>&#8220;The Party&#8217;s Over&#8221; has been removed from Achievements and is no longer a  part of the &#8220;Glory of the Hero&#8221; Meta-Achievement.</li>
<li>&#8220;Master Angler of Stranglethorn&#8221; has been changed to &#8220;Master Angler of  Azeroth&#8221; and can be achieved by winning either the Kalu&#8217;ak Fishing Derby or the  Stranglethorn Fishing Extravaganza.</li>
</ul>
<p><strong>Reputation</strong></p>
<ul>
<li>Commendation Badges which award reputation with various Wrath of the Lich  King factions can be purchased with Emblems of Triumph in Dalaran. Each badge  costs 1 Emblem of Triumph.</li>
<li>Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant  players access to upgradeable rings from Ormus the Penitent. Players can switch  between the type of ring (melee/caster/tank/healer) at any point in the upgrade  path for 200g.</li>
<li>The following reputations have been sped up by roughly 30%:
<ul>
<li>Argent Crusade</li>
<li>Alliance Vanguard</li>
<li>Horde Expedition</li>
<li>Kirin Tor</li>
<li>Knights of the Ebon Blade</li>
<li>Sons of Hodir</li>
<li>Wyrmrest Accord</li>
</ul>
</li>
<li>Sons of Hodir quests now give more reputation overall.</li>
<li>Top-level helm and shoulder faction-related enchants are now available as  Bind-on-Account items that do not require any faction to use once purchased  (they still require the appropriate faction level to purchase).</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King  Arena sets now provides 100 resilience and 29 spell power or 50 attack power.  The current four-piece bonus will remain, however it also now provides 88 spell  power or 150 attack power.</li>
<li>Bind-on-Account Items: Players can now mail Bind-on-Account items to  characters on the same account and realm regardless of faction. Please note this  only applies to Bind-on-Account items. Other items or gold cannot be sent via  mail to characters on the same realm and account if they are from differing  factions.</li>
<li>Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer  grants Frost Fever a chance to be a critical strike. It still grants that  possibility to Blood Plague.</li>
<li>Glyphs
<ul>
<li>Death Knights
<ul>
<li>Glyph of Icy Touch: Instead of granting additional runic power, this glyph  now causes Frost Fever to deal 20% additional damage.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Rapid Rejuvenation: This glyph allows for the druid&#8217;s haste to  reduce the time between the periodic healing effects of Rejuvenation.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases  the damage of Scorch by 20%.</li>
<li>Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to  last indefinitely, but it can no longer cast Freeze.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by  10% when the target is afflicted with Shadow Word: Pain.</li>
<li>Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain  now restore 1% of the priest&#8217;s base mana with this glyph.</li>
<li>Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell  critical strikes to increase spell power by 30%, up from 10%, of the priest&#8217;s  total spirit for 10 seconds.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces  the cooldown of Fire Nova by 3 seconds.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Glyph of Life Tap: The effect of this glyph now has a chance of activating  when Dark Pact is used.</li>
<li>Glyph of Quick Decay: This glyph allows for the warlock&#8217;s haste to reduce  the time between periodic damage effects of Corruption.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Glyph of Victory Rush: This glyph now increases the critical strike chance  of Victory Rush by 30%, regardless of the percentage of the target&#8217;s remaining  health.</li>
</ul>
</li>
</ul>
</li>
<li>Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to  remain in Shattrath City, so those interested should seek her out there.</li>
<li>Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer  drop from their associated rare creatures. Instead, there are now rare nests  that spawn which contain these hatchlings. For example, the Leaping Hatchling  can now be found in Takk&#8217;s Nest rather than as a drop from Takk the Leaper.</li>
<li>Icecrown Citadel Items: Normal and Heroic versions of Icecrown Citadel rings  and trinkets are considered Unique-Equipped and cannot be used at the same time.</li>
<li>Sceptor of Celebras: Since this item is no longer needed as a key, Celebras  will no longer give one out to a player who loses it. The item can now be sold  or disenchanted as normal.</li>
<li>Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an  additional 10% of Lava Burst&#8217;s initial damage over time instead of increasing  the size of the Lava Burst.</li>
</ul>
<p><strong>Bug Fixes</strong></p>
<ul>
<li>Items
<ul>
<li>Ancient Pickled Egg: This item can no longer be triggered by Life Tap.</li>
<li>Brutal Hauberk: The tooltip on this item no longer references granting  energy (as energy-based classes cannot equip it).</li>
<li>Costumes: Various costumes from holidays, items, and quests that previously  were cancelled by getting on a mount will now cause an error message when the  player attempts to mount instead of cancelling the costume.</li>
<li>Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Crystalforged Trinket: Can now be refunded at its vendor.</li>
<li>Dragonslayer Set: No longer displays a duration on the Nature&#8217;s Ally buff.</li>
<li>Drums of the Forgotten Kings: The buff from this item will no longer be  cancelled when the player who used the item swaps talent specializations.</li>
<li>Drums of the Wild: The buff from this item will no longer be cancelled when  the player who used the item swaps talent specializations.</li>
<li>Eating and Drinking: Eating and drinking are now cancelled and prevented  while in a vehicle as a passenger.</li>
<li>Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat  Form, and Dire Bear Form.</li>
<li>Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat  Form, and Dire Bear Form.</li>
<li>Fire Hardened Hauberk: The tooltip on this item no longer references  granting energy (as energy-based classes cannot equip it).</li>
<li>Giantstalker Set: No longer displays a duration on the Nature&#8217;s Ally buff.</li>
<li>Gul&#8217;dan&#8217;s Regalia Set: Tooltip corrected to indicate increased damage for  all pet attacks, not just abilities.</li>
<li>Husk of the Old God: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Idol of Flaring Growth: Now has a detailed combat log tooltip.</li>
<li>Idol of Lunar Fury: Now has a detailed Combat log tooltip.</li>
<li>Idol of The Corruptor: Now has a detailed Combat log tooltip.</li>
<li>Insignia of the Alliance: Item level changed to 60.</li>
<li>Insignia of the Horde: Item level changed to 60.</li>
<li>Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were  not being translated properly when a player used the Paid Faction Change  service. That has been corrected. Paladin- and shaman-specific items still will  not be translated, as there is no opposite version to translate them into.</li>
<li>Liadrin&#8217;s Plate Set: No longer incorrectly reduces the cooldown on Divine  Shield.</li>
<li>Lightning Capacitor: Combat log tooltip for Electrical Charge updated to  include more detailed information.</li>
<li>Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work  properly with the Idol of Rejuvenation equipped. In addition, the instant heal  provided now has a correct combat log tooltip.</li>
<li>Noggenfogger Elixir: Players shrunk while under the effects of this item  will now be able to mount.</li>
<li>Quel&#8217;dorei Channeling Rod: Spelling error corrected.</li>
<li>Quel&#8217;dorei Sash: Spelling error corrected.</li>
<li>Quel&#8217;dorei Guard: Spelling error corrected.</li>
<li>Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade  system.</li>
<li>Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade  system.</li>
<li>Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed  Thunderstrike.</li>
<li>Reinforced Shadowstrike: No longer has a cooldown to create Reinforced  Thunderstrike.</li>
<li>Reins of the Swift Frostsaber: The mount learned from this item no longer  triggers a global cooldown.</li>
<li>Runescroll of Fortitude: The buff from this item will no longer be cancelled  when the player who used the item swaps talent specializations.</li>
<li>Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat  Form, and Dire Bear Form.</li>
<li>Sigil of Virulence: Now has a detailed combat log tooltip.</li>
<li>Solace of the Defeated: Can no longer be triggered by spells with a base  cost of 0.</li>
<li>Solace of the Fallen: Can no longer be triggered by spells with a base cost  of 0.</li>
<li>Spirit of Eskhandar Set: This set no longer requires Eskhandar&#8217;s Collar to  complete (that item can no longer be acquired).</li>
<li>Swift Horde Wolf: The mount learned from this item no longer triggers a  global cooldown.</li>
<li>The Egg of Mortal Essence: This item can no longer be triggered by Life Tap.</li>
<li>Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no  longer trigger the Onyxia&#8217;s Lair (level 60) Feat of Strength achievement.</li>
<li>Totem of Quaking Earth: This totem will no longer sometimes grant unintended  bonus healing.</li>
<li>Turalyon&#8217;s Plate Set: No longer incorrectly reduces the cooldown on Divine  Shield.</li>
<li>Veklor&#8217;s Diadem: Now tradable using the Bind-on-Pickup trade system.</li>
<li>Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat  Form, and Dire Bear Form.</li>
<li>Windrunner Set: The set bonus which grants Greatness to the hunter&#8217;s pet  will no longer spuriously show the hunter also gaining that buff.</li>
<li>Worldbreaker Garb Set: The Electrified effect caused by this set now has  detailed combat log tooltips.</li>
</ul>
</li>
<li>Racial Abilities
<ul>
<li>Arcane Torrent: Updated tooltip to include the functionality that this  ability also interrupts spellcasting on NPCs. In addition, this ability will now  be properly noted and displayed as an interrupt in the cast bar UI.</li>
<li>Every Man for Himself: Disconnecting while rooted will no longer sometimes  trigger this ability.</li>
</ul>
</li>
<li>Classes
<ul>
<li>Death Knights
<ul>
<li>Bloody Strikes: Now properly increases the damage displayed in the tooltips  of Blood Strike and Heart Strike.</li>
<li>Bone Shield: Tooltip corrected to indicate the player has the correct number  of bones.</li>
<li>Chains of Ice: This ability will no longer appear to land on targets which  are immune.</li>
<li>Desecration: The debuff from this ability will no longer sometimes appear as  if it were cast by someone else. In addition, the visual and snare from this  ability will now both dissipate at the same time. Further, this talent will now  respect snare immunities, and no longer sometimes snare immune targets.</li>
<li>Frost Presence: The animation for activating this presence will no longer  also have the animation for Blood Presence played at the same time.</li>
<li>Glyph of Bone Shield: Now updates the number of charges in the Bone Shield  tooltip.</li>
<li>Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its  own tooltip has been clarified to indicate it also applies to healing from Death  Coil.</li>
<li>Glyph of Death&#8217;s Embrace: Now updates the tooltip on Death Coil to indicate  runic power is refunded.</li>
<li>Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate  Heart Strike applies a movement snare.</li>
<li>Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude  to show increased damage reduction.</li>
<li>Glyph of Plague Strike: Now updates the damage shown in Plague Strike&#8217;s  tooltip.</li>
<li>Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor.  Tooltip on glyph modified to make its effect more clear as well.</li>
<li>Master of Ghouls: Tooltip typo corrected.</li>
<li>Night of the Dead: Tooltip typo corrected.</li>
<li>Obliterate: This ability will no longer sometimes fail to do additional  damage based on diseases on the target.</li>
<li>Raise Ally: While this spell is active on a target, they will not be sent to  the graveyard, prematurely ending the spell.</li>
<li>Raise Dead: It is no longer possible under some circumstances to use a Risen  Ghoul to cause neutral guards to attack opposite faction players.</li>
<li>Strangulate: Updated tooltip to include the functionality that this ability  also interrupts spellcasting on NPCs.</li>
<li>Taste of Blood: Corrected inaccurate information in combat log tooltip.</li>
<li>Unholy Presence: The animation for activating this presence will no longer  also have the animation for Blood Presence played at the same time.</li>
</ul>
</li>
<li>Druids
<ul>
<li>Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate  the spell also applies a movement slowing effect.</li>
<li>Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell  will now channel properly instead of stopping the channel as soon as the  shapeshift is cancelled.</li>
<li>Infected Wounds: This ability is no longer considered to be in the magical  defense category; therefore spell hit no longer applies to its activation.  Tooltip error corrected.</li>
<li>Nature&#8217;s Grace: The tooltip now correctly indicates that it will not be  activated from periodic spell critical strikes.</li>
<li>Swipe (Bear): Tooltip corrected to display 8 yard range.</li>
<li>Rejuvenation: Druids will no longer get a more powerful spell error message  when attempting to overwrite a Rejuvenation they cast.</li>
</ul>
</li>
<li>Hunters
<ul>
<li>Concussive Barrage: This ability is no longer subject to spell reflects.</li>
<li>Explosive Trap: The damage from this trap will now scale properly with the  hunter&#8217;s attack power.</li>
<li>Glyph of Immolation Trap: Now properly increases damage by 100%. In  addition, this glyph will now modify the tooltip of Immolation Trap correctly.</li>
<li>Glyph of Mending: This glyph will now modify the amount healed in the  tooltip on Mend Pet.</li>
<li>Point of No Escape: It is no longer possible to gain benefit from this  talent multiple times by having a target affected by multiple of the same  hunter&#8217;s traps. In addition, Freezing Arrow will no longer incorrectly provide a  critical strike bonus to players beyond the hunter with this talent.</li>
<li>Roar of Sacrifice: Corrected tooltip error.</li>
<li>Silencing Shot: Updated tooltip to include the functionality that this  ability also interrupts spellcasting on NPCs.</li>
<li>Volley: The tooltip for this ability will now update properly from haste.</li>
</ul>
</li>
<li>Mages
<ul>
<li>Arcane Concentration: The interaction of this talent with Arcane Missiles  has been restructured. Instead of an Arcane Missiles cast triggering the talent,  each missile has an independent (but reduced) chance to trigger this talent. In  addition, the talent will no longer sometimes be triggered from misses by Arcane  Missiles, Arcane Blast, and Blizzard.</li>
<li>Blast Wave: Tooltip typo corrected.</li>
<li>Blizzard: The tooltip on this ability will now update properly from all  talents which increase its damage by a percentage. Also fixed a bug where some  trinkets were not triggered by this spell.</li>
<li>Cone of Cold: The tooltip on this ability will now update properly from all  talents which increase its damage by a percentage.</li>
<li>Dalaran Intellect: Mages will now be properly blocked from casting this  spell when the target has a more powerful version of the buff.</li>
<li>Deep Freeze: This spell will no longer consume two charges of Fingers of  Frost when it misses its target.</li>
<li>Flame Strike: Some ranks of this spell had an incorrect cast time of 3  seconds. All ranks now share a 2-second cast time.</li>
<li>Frost Nova: The tooltip on this ability will now update properly from all  talents which increase its damage by a percentage.</li>
<li>Frostbolt: The tooltip on this ability will now update properly from all  talents which increase its damage by a percentage.</li>
<li>Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4  images are summoned.</li>
<li>Ignite: Now correctly benefits from the dispel resistance granted by the  Arcane Subtlety talent. In addition, this talent will now properly include in  its damage calculation any damage of the initial fire critical strike that was  absorbed.</li>
<li>Ice Lance: The tooltip on this ability will now update properly from all  talents which increase its damage by a percentage.</li>
<li>Improved Scorch: This talent no longer causes a bug that removes all  resilience from pets.</li>
<li>Mirror Image: The mirror images summoned will no longer sometimes appear as  shades before taking on the appearance of the casting mage.</li>
<li>Prismatic Cloak: Rank three of this talent will now properly modify the  tooltip on Invisibility to indicate the effect is instant.</li>
<li>Slow Fall: This spell can now activate trinkets that can trigger from  casting a helpful spell.</li>
<li>Winter&#8217;s Chill: This talent no longer causes a bug that removes all  resilience from pets.</li>
</ul>
</li>
<li>Paladins
<ul>
<li>Aura Mastery: The animation for this ability will no longer be extra bright  when used with Concentration Aura active.</li>
<li>Beacon of Light: The effect of this ability will no longer sometimes  continue past the duration of its buff. In addition, the duration when used with  the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the  tooltip was corrected to indicate benefitting targets must be in the paladin&#8217;s  party or raid.</li>
<li>Blessing of Kings: It is no longer possible to have multiple buff icons from  this spell.</li>
<li>Blessing of Sacrifice: Damage transferred via this ability can now be  prevented by damage absorption effects.</li>
<li>Blessing of Sanctuary: It is no longer possible to have multiple buff icons  from this spell. In addition, the tooltip has been corrected to include 10%  increased strength.</li>
<li>Devotion Aura: When in a party with another paladin using a different rank  of this ability, it is no longer possible to see two different Devotion Aura  icons displayed as buffs.</li>
<li>Divine Sacrifice: This ability now properly counts all damage transferred  against its limit, instead of not counting some damage.</li>
<li>Greater Blessing of Kings: It is no longer possible to have multiple buff  icons from this spell.</li>
<li>Greater Blessing of Sanctuary: It is no longer possible to have multiple  buff icons from this spell. In addition, the tooltip has been corrected to  include 10% increased strength.</li>
<li>Guardian&#8217;s Favor: Corrected a tooltip error in rank 1 of this ability.</li>
<li>Hand of Freedom: It is no longer possible to use this ability while under  the effects of the druid spell Cyclone. In addition, disconnecting while rooted  will no longer sometimes trigger casting this on oneself.</li>
<li>Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will  not take damage from this ability.</li>
<li>Hand of Sacrifice: Damage transferred via this ability can now be prevented  by damage absorption effects.</li>
<li>Heart of the Crusader: The effect of this talent is now always removed when  the target no longer has an active Judgement debuff.</li>
<li>Judgements of the Just: The effect of this talent is now always removed when  the target no longer has an active Judgement debuff.</li>
<li>Judgement of Righteousness: The damage from this ability will no longer  sometimes increase when the paladin&#8217;s agility increases (only occurred with low  strength and high agility).</li>
<li>Judgement of Wisdom: Corrected incorrect information in the combat log  tooltip.</li>
<li>Retribution Aura: It is no longer possible under some circumstances for the  UI to display buffs from two different ranks of this ability.</li>
<li>Seal of Corruption: Tooltip corrected to list the actual amount of damage  done instead of a higher number.</li>
</ul>
</li>
<li>Priests
<ul>
<li>Glyph of Power Word: Shield: The heal caused by this glyph will now  correctly use the casting priest&#8217;s critical strike chance instead of the  target&#8217;s.</li>
<li>Inspiration: The tooltip now correctly indicates that it also functions with  Prayer of Mending.</li>
<li>Levitate: This spell can now activate trinkets that can trigger from casting  a helpful spell.</li>
<li>Mass Dispel: Some trinkets which were not triggered properly by this spell  will now work correctly when Mass Dispel is cast.</li>
<li>Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate  damage and snare effect. In addition, this ability will now work correctly with  [target=focus] and [target=mouseover] macros.</li>
<li>Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly  triggered by this spell for priests who do not have those talents.</li>
<li>Silence: Updated tooltip to include the functionality that this ability also  interrupts spellcasting on NPCs.</li>
<li>Spirit Tap: This talent can no longer be triggered by the death of the  priest&#8217;s Jewelcrafter Stone Statues.</li>
</ul>
</li>
<li>Rogues
<ul>
<li>Ambush: The tooltip on this ability will now update properly from talents  which increase its damage by a percentage.</li>
<li>Backstab: The tooltip on this ability will now update properly from talents  which increase its damage by a percentage.</li>
<li>Deadly Poison: Another rogue using a higher rank of this poison will no  longer prevent the lower rank Deadly Poison from being applied to the target.</li>
<li>Eviscerate: The tooltip on this ability will now update properly from  talents which increase its damage by a percentage.</li>
<li>Glyph of Rupture: Now updates the duration on Rupture&#8217;s tooltip.</li>
<li>Killing Spree: Entering a vehicle will now cause this ability to halt, and  attempting to use it while on a vehicle will result in an error message.</li>
<li>Mutilate: The tooltip on this ability will now update properly from talents  which increase its damage by a percentage. In addition, the damage from this  ability can now be blocked.</li>
<li>Sinister Strike: The tooltip on this ability will now update properly from  talents which increase its damage by a percentage.</li>
<li>Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now  update the duration of this ability.</li>
<li>Throwing Specialization: Deadly Throw will no longer cause multiple spell  interruption combat log entries when used with this talent.</li>
</ul>
</li>
<li>Shamans
<ul>
<li>Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon.</li>
<li>Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure  this glyph will cause extra healing from Lesser Healing Wave regardless of which  shaman cast Earth Shield on the target.</li>
<li>Hex: Players are no longer able to use Battlemaster trinkets while under the  effects of this spell.</li>
<li>Mana Tide Totem: The tooltip on this spell will now be modified properly by  the Glyph of Mana Tide Totem.</li>
<li>Thunderstorm: It is no longer possible to use this ability while under the  effects of the Druid spell Cyclone.</li>
</ul>
</li>
<li>Warlocks
<ul>
<li>Conflagrate: This spell will no longer benefit inconsistently from the  talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and  Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will  be applied additively instead of multiplicatively (+10% and +20% make +30%  instead of +32%). In addition, Conflagrate used with Shadowflame will now scale  properly from spell power.</li>
<li>Curse of the Elements: Rank 4 has been increased to 11%, up from 10%.</li>
<li>Drain Soul: This spell now deals 4 times the normal damage for all ranks.  Previously it was only ranks 6 and above.</li>
<li>Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove  reference to Conflagrate removing an Immolate or Shadowflame effect on the  target.</li>
<li>Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life  correctly.</li>
<li>Glyph of Unending Breath: Now updates the tooltip on Unending Breath to  indicate it increases swim speed.</li>
<li>Hellfire: Dealing damage to another player with this ability will now put  the Warlock in combat.</li>
<li>Improved Shadow Bolt: This talent no longer causes a bug that removes all  resilience from pets.</li>
<li>Soul Link: Damage transferred via this ability can now be prevented by  damage absorption effects.</li>
<li>Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards  and have all been adjusted to a 10-yard radius.</li>
</ul>
</li>
<li>Warriors
<ul>
<li>Blood Frenzy: This debuff is no longer considered a Bleed effect that can be  removed separately from the actual Bleed effect which caused it.</li>
<li>Bloodrage: Tooltip now adjusts to show effect of Anger Management on this  ability.</li>
<li>Glyph of Cleaving: Now updates the tooltip of Cleave to show that more  targets are struck by the ability.</li>
<li>Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has  a chance to immobilize.</li>
<li>Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more  threat is transferred.</li>
<li>Mocking Blow: Tooltip clarified to indicate taunt immune targets will not  take damage from this ability.</li>
<li>Rampage: Rampage now behaves correctly as an Enrage effect when interacting  with the Enraged Regeneration ability.</li>
<li>Recklessness: Heroic Throw and Shattering Throw will now benefit from this  ability and consume charges of this ability. In addition, Recklessness now  behaves correctly as an Enrage effect when interacting with the Enraged  Regeneration ability.</li>
<li>Sudden Death: Corrected inaccurate information in combat log tooltip.</li>
<li>Sweeping Strikes: Corrected inaccurate information in combat log tooltip.</li>
<li>Vigilance: The threat transfer granted by this ability will now reactivate  when Tricks of the Trade or Misdirection cast by the Vigilance target expires.</li>
<li>Warbringer: Tooltip typo corrected.</li>
</ul>
</li>
</ul>
</li>
<li>Game Systems
<ul>
<li>Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt,  and Hamstring will all now display text over the target&#8217;s head indicating what  type of effect has been applied.</li>
</ul>
</li>
<li>Battlegrounds
<ul>
<li>Strand of the Ancients
<ul>
<li>The &#8220;Let the Battle for the Strand of the Ancients&#8221; message should no longer  appear twice in round 2. It also now appears correctly at the beginning of round  1.</li>
<li>Storm the Beach should now be correctly granted to the Horde when they start  round 1 on offense.</li>
<li>The east Antipersonnel Cannon at the Amethyst gate should no longer be able  to shell the graveyard flag.</li>
<li>Fixed an order of operations issue where players would sometimes not be  resurrected or clear their Inactive debuff at the end of the 1st round.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><strong>Mac Client Changes and Fixes</strong></p>
<ul>
<li>Rewrote OpenGL implementation for Intel Macs with Mac OS X 10.5.7 or later.</li>
<li>Fixed an issue with TrackPad scrolling on Macbooks/Macbook Pros behaving  erratically.</li>
<li>Fixed the lightning effect on Thorim&#8217;s hammer in Ulduar.</li>
<li>Fixed a crash that could occur on low-end Macs during the second phase of  The Black Knight encounter.</li>
<li>Fixed a crash when recording in-game movies on Macs that have Intel GMA  x3100 video chipsets.</li>
<li>Added support for mapping all 15 buttons on the SteelSeries World of  Warcraft Mouse via the in-game key bindings.</li>
</ul>
<p></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gitrknowswow.com/2009/12/08/patch-3-3-and-im-in/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Are You Doing Until the Expansion?</title>
		<link>http://www.gitrknowswow.com/2009/09/02/what-are-you-doing-until-the-expansion/</link>
		<comments>http://www.gitrknowswow.com/2009/09/02/what-are-you-doing-until-the-expansion/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 03:06:16 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Patch]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=1042</guid>
		<description><![CDATA[I&#8217;m taking a hiatus to finish college (2 full-time semesters to go) but keep seeing news about the upcoming patch that makes me want to return to hoard gold for the next expansion. I&#8217;m not sure how well my Alliance toons can hoard, not being Horde, but I do have one epic flying mount. I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m taking a hiatus to finish college (2 full-time semesters to go) but keep seeing news about the upcoming patch that makes me want to return to hoard gold for the next expansion. I&#8217;m not sure how well my Alliance toons can hoard, not being Horde, but I do have one epic flying mount. <img src='http://www.gitrknowswow.com/site/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;m certainly looking forward to the revamped original zones and some of the class changes have me pretty interested in getting a 30-day game card just for kicks. I&#8217;d just better not do it anywhere near finals.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gitrknowswow.com/2009/09/02/what-are-you-doing-until-the-expansion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I&#8217;ve Got the Patch. Time to Wait Now.</title>
		<link>http://www.gitrknowswow.com/2008/10/14/ive-got-the-patch-time-to-wait-now/</link>
		<comments>http://www.gitrknowswow.com/2008/10/14/ive-got-the-patch-time-to-wait-now/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 13:02:28 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Lead Story]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[login]]></category>
		<category><![CDATA[WoW 3.0]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=993</guid>
		<description><![CDATA[My Mac has been downloading the update for about 2 weeks, now. One was 1.17GB and the other was 390MB. The patch notes from the PTR look like they transferred over, but I didn&#8217;t do a line by line comparison. To my amazement, the patch installed and brought up the login screen with the new [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gitrknowswow.com/site/wp-content/uploads/2008/10/picture-1.png" rel="lightbox[993]"><img class="alignright size-medium wp-image-994" title="Patch screen" src="http://www.gitrknowswow.com/site/wp-content/uploads/2008/10/picture-1-300x198.png" alt="" width="300" height="198" /></a></p>
<p>My Mac has been downloading the update for about 2 weeks, now. One was 1.17GB and the other was 390MB. The patch notes from the PTR look like they transferred over, but I didn&#8217;t do a line by line comparison.</p>
<p>To my amazement, the patch installed and brought up the login screen with the new animation. I recorded it using Jing. It&#8217;s 180MB, but worth the wait until the end&#8230; you&#8217;ll see why!</p>
<p style="text-align: center;"><a href="http://www.gitrknowswow.com/files/WoW_v3.0.2.swf" target="_blank"><img class="size-medium wp-image-995 aligncenter" title="WoW 3.0 login screen" src="http://www.gitrknowswow.com/site/wp-content/uploads/2008/10/picture-8-300x187.png" alt="" width="300" height="187" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.gitrknowswow.com/2008/10/14/ive-got-the-patch-time-to-wait-now/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Ready for Patch 3.0.2 in the Morning</title>
		<link>http://www.gitrknowswow.com/2008/10/13/ready-for-patch-302-in-the-morning/</link>
		<comments>http://www.gitrknowswow.com/2008/10/13/ready-for-patch-302-in-the-morning/#comments</comments>
		<pubDate>Tue, 14 Oct 2008 02:43:24 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Lead Story]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=987</guid>
		<description><![CDATA[I don&#8217;t know about you, but I&#8217;m pumped about the big patch day tomorrow. It&#8217;s slated on the login screen for a 12-hour maintenance window. We&#8217;ll see how long they really stay offline, but it will be well worth it. I remember the fun we had when they released 2.0 before BC came out, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gitrknowswow.com/site/wp-content/uploads/2008/10/patch-notes.jpg" rel="lightbox[987]"><img class="alignright size-medium wp-image-991" title="patch-notes" src="http://www.gitrknowswow.com/site/wp-content/uploads/2008/10/patch-notes-300x174.jpg" alt="" width="300" height="174" /></a>I don&#8217;t know about you, but I&#8217;m pumped about the big patch day tomorrow. It&#8217;s slated on the login screen for a 12-hour maintenance window. We&#8217;ll see how long they really stay offline, but it will be well worth it. I remember the fun we had when they released 2.0 before BC came out, and this has even bigger gameplay changes: haircuts, no melee spell interrupts after two hits, and ratings affecting spells and melee.</p>
<p>Here are the full PTR patch notes, to fill you in on what is most likely going to be in the game tomorrow evening:</p>
<blockquote><p>World of Warcraft PTR Patch 3.0.2</p>
<p>The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</p>
<p>The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/</p>
<p>General</p>
<p>* All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.<br />
* The Kirin Tor have made their move and so has Dalaran. Please watch your step around the crater that has been left behind!<br />
* The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!<br />
* The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.<br />
* Stormwind Harbor is now open for business.<br />
* New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.<br />
* A new entrance is now viewable in the Caverns of Time.<br />
* Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.<br />
* Spell casting and spell channeling pushback has been changed to the following:<br />
o When casting a spell:<br />
+ The first and second hit will add .5 secs each to the cast time.<br />
+ All hits after the second will have no effect.<br />
o When channeling a spell:<br />
+ The first and second hit reduces current duration by 25% of total duration each.<br />
+ All hits after the second will have no effect.<br />
o Spellpower:<br />
+ All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.<br />
# For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.<br />
+ Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.</p>
<p>Known Issues</p>
<p>* The current patch notes are incomplete, but will be progressively more comprehensive in each patch.<br />
* All classes are currently undergoing a balancing pass of all talent trees.<br />
* Inscription is not fully implemented and still has non-functioning glyphs.</p>
<p>Druids</p>
<p>* Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.<br />
* Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.<br />
* Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.<br />
* Control of Nature (Balance) has been removed.<br />
* Entangling Roots: Can now be used indoors.<br />
* Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.<br />
* Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.<br />
* Feral Charge (Feral): Can now be used in Cat form.<br />
* Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.<br />
* Feral Swiftness: The movement speed buff can now be used indoors.<br />
* Focused Starlight (Balance)is now Nature&#8217;s Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.<br />
* Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.<br />
* Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.<br />
* Hurricane: No longer has a cooldown (was 1 minute).<br />
* Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.<br />
* Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.<br />
* Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.<br />
* Mangle (Feral): Now increases the damage done by Maul in addition to Shred.<br />
* Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.<br />
* Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.<br />
* Nature&#8217;s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.<br />
* Nature&#8217;s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.<br />
* Nature&#8217;s Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.<br />
* Nature&#8217;s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.<br />
* New Spell: Revive &#8211; Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)<br />
* New Talent &#8211; Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.<br />
* New Talent &#8211; Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.<br />
* New Talent &#8211; Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.<br />
* New Talent &#8211; Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.<br />
* New Talent &#8211; Nature&#8217;s Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.<br />
* Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.<br />
* Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.<br />
* Remove Curse can now be used in Tree of Life form.<br />
* Soothe Animal can now be used on Dragonkin as well as Beasts.<br />
* Soothe Animal is now instant cast.<br />
* Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature&#8217;s Reach.<br />
* Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.<br />
* The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.<br />
* Tranquil Spirit (Restoration) now also includes Nourish.<br />
* Tree of Life (Restoration): 30% snare penalty has been removed.<br />
* Tree of Life (Restoration): Can now cast Dispel Curse.<br />
* Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.<br />
* Vengeance (Balance): Now also works with Starfall.</p>
<p>Hunters</p>
<p>* All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.<br />
* All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.<br />
* Stablemasters can now accommodate two additional pets.<br />
* Pets now have their own trees. These can be accessed via the talent panel.<br />
* Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master&#8217;s Call ability by 5/10 sec.<br />
* Arcane Shot: No longer dispels magic effects.<br />
* Aspects now no longer cost mana.<br />
* Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.<br />
* Aspect of the Viper &#8211; The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.<br />
* Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.<br />
* Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.<br />
* Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.<br />
* Clever Traps (Survival) has been renamed &#8220;Trap Mastery.&#8221;<br />
* Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.<br />
* Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.<br />
* Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.<br />
* Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.<br />
* Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).<br />
* Distracting Shot: This shot now &#8220;taunts&#8221; the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).<br />
* Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).<br />
* Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.<br />
* Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.<br />
* If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.<br />
* Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.<br />
* Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.<br />
* Improved Hunter&#8217;s Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter&#8217;s Mark ability by 10/20/30% and reduces the mana cost of your Hunter&#8217;s Mark ability by 33/66/100%.<br />
* Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.<br />
* Kill Command: This ability now increases the damage done by your pet&#8217;s special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.<br />
* Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.<br />
* Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.<br />
* Mongoose Bite: No longer requires you to dodge in order to use this ability.<br />
* Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into &#8220;Improved Tracking&#8221;.<br />
* New Talent &#8211; Aspect Mastery (Beast Mastery)<br />
* New Talent &#8211; Hunter vs. Wild (Survival): Increases you and your pet&#8217;s attack power and ranged attack power equal to 10/20/30% of your total Stamina.<br />
* New Talent &#8211; Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.<br />
* New Talent &#8211; Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.<br />
* New Talent &#8211; Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.<br />
* New Talent &#8211; T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.<br />
* Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.<br />
* Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.<br />
* Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.<br />
* Savage Strikes (Survival): Now includes Counterattack.<br />
* Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.<br />
* Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.<br />
* Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.<br />
* Steady Shot: Now has a 2.0 cast time, up from 1.5.<br />
* Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).<br />
* Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.<br />
* Survivalist (Survival): Now increases your total Stamina, instead of your total Health.<br />
* The arming time has been reduced to 1 second, from 2 seconds for all traps.<br />
* Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.<br />
* Trap Mastery (Survival) is now an 11-point talent.<br />
* Trueshot Aura &#8211; This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.<br />
* Wingclip: No longer does damage.</p>
<p>Mages</p>
<p>* Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.<br />
* Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.<br />
* Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.<br />
* Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.<br />
* Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.<br />
* Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.<br />
* Arctic Reach now also affects Deep Freeze.<br />
* Blast Wave now knocks all affected targets back.<br />
* Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.<br />
* Counterspell now costs 9% of base mana.<br />
* Elemental Precision moved to tier 2.<br />
* Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.<br />
* Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.<br />
* Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.<br />
* Flame Throwing moved to tier 3.<br />
* Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.<br />
* Frost Channeling now reduces mana cost of all spells by 4/7/10%.<br />
* Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.<br />
* Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.<br />
* Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).<br />
* Improved Blink now also reduces mana cost by 25/50%.<br />
* Improved Counterspell now always silences the target for 2/4 seconds.<br />
* Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.<br />
* Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.<br />
* Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.<br />
* Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.<br />
* Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.<br />
* Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.<br />
* Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.<br />
* Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.<br />
* Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.<br />
* Mana Shield now drains 1.5 mana per damage absorbed.<br />
* Master of Elements now affects all spell criticals.<br />
* Mind Mastery reduced to 3/6/9/12/15%.<br />
* Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.<br />
* Polymorph now costs 12% of base mana.<br />
* Portal spells now cost 18% of base mana.<br />
* Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.<br />
* Pyroblast cast time has been reduced to 5 seconds.<br />
* Remove Lesser Curse has been renamed to Remove Curse.<br />
* Shatter no longer has a prerequisite.<br />
* Slow Fall now costs 6% of base mana.<br />
* Slow mana cost reduced.<br />
* Summoned Water Elemental&#8217;s Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.<br />
* Teleport spells now cost 9% of base mana.<br />
* Winter&#8217;s Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.</p>
<p>Paladins</p>
<p>* Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.<br />
* All Auras now affect all party and raid members within the area of effect.<br />
* Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.<br />
* Avenger&#8217;s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.<br />
* Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.<br />
* Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.<br />
* Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.<br />
* Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.<br />
* Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.<br />
* Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.<br />
* Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.<br />
* Consecration now scales with attack power and spell power.<br />
* Conviction (Retribution) now increases critical chance with all spells and melee attacks.<br />
* Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.<br />
* Divine Intervention cooldown reduced to 20 minutes.<br />
* Divine Protection and Divine Shield now cost 3% of base mana.<br />
* Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.<br />
* Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.<br />
* Divine Strength (Holy) moved to tier 1 in the Protection tree.<br />
* Exorcism mana cost reduced and now scales with attack power and spell power.<br />
* Eye for an Eye now reflects 10/20% damage from all critical hits.<br />
* Fanaticism now increases chance to critically hit by 5/10/15/20/25%.<br />
* Forbearance duration increased to 3 minutes.<br />
* Greater Blessing of Salvation removed.<br />
* Hammer of Justice now costs 3% of base mana.<br />
* Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.<br />
* Healing Light (Holy) moved to tier 2.<br />
* Holy Shield (Protection) cooldown reduced to 8 seconds.<br />
* Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.<br />
* Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.<br />
* Illumination (Holy) moved to tier 3.<br />
* Improved Blessing of Might increased to 10/20/30/40/50%.<br />
* Improved Concentration Aura (Protection) moved to the Holy tree.<br />
* Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.<br />
* Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.<br />
* Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.<br />
* Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.<br />
* Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.<br />
* Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.<br />
* Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.<br />
* Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.<br />
o Judgement of Light now heals based on the Paladin’s attack power and spell power, the effect can not trigger more than once ever 4 seconds.<br />
o Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).<br />
o Judgement of Wisdom now restores mana based on the Paladin’s attack power and spell power, the effect can not trigger more than once every 4 seconds.<br />
* Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.<br />
* Precision has been removed.<br />
* Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.<br />
* Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.<br />
* Redoubt (Protection) moved to tier 2.<br />
* Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.<br />
* Retribution Aura damage increased and now gains damage based on Holy spell power.<br />
* Righteous Defense no longer costs mana and the global cooldown has been removed.<br />
* Righteous Fury now increases threat caused by Holy damage by 90%.<br />
* Sacred Duty now also reduces the cooldown of Divine Protection.<br />
* Sanctified Light (Holy) now also increases the critical chance of Holy Shock.<br />
* Sanctity Aura (Retribution) removed.<br />
* All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.<br />
o Seal of Blood now increases Judgement damage by 45% of weapon damage.<br />
o Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.<br />
o Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.<br />
o Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.<br />
o Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.<br />
* Spiritual Focus (Holy) moved to tier 1.<br />
* Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.<br />
* Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.<br />
* Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.<br />
* Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.<br />
* Unyielding Faith (Holy) moved to tier 2.<br />
* Vengeance (Retribution) now stacks up to 2 times, reduced from 3.<br />
* Vindication reduced to 2 ranks for 10/20% attribute reduction.</p>
<p>Priests</p>
<p>* Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.<br />
* Circle of Healing (Holy): Now works on any targets in the caster&#8217;s raid, and is now a &#8220;smart&#8221; heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter&#8217;s Snake Trap.<br />
* Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.<br />
* Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.<br />
* Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.<br />
* Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.<br />
* Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.<br />
* Improved Inner Fire (Discipline) &#8211; Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).<br />
* Improved Shadow Word: Pain (Shadow) &#8211; Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.<br />
* Levitate now costs 3% of base mana.<br />
* Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.<br />
* Mind Control now has only one rank and costs 12% of base mana.<br />
* Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.<br />
* Mind Vision now costs 3% of base mana.<br />
* New Talent: Improved Spirit Tap (Shadow) &#8211; Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.<br />
* New Talent: Twin Faiths (Discipline) &#8211; Increases your damage and healing by 1/2/3/4/5%.<br />
* Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.<br />
* Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.<br />
* Prayer of Mending &#8211; This spell can now critically hit.<br />
* Psychic Scream now costs 15% of base mana.<br />
* Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.<br />
* Shackle Undead now costs 9% of base mana.<br />
* Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.<br />
* Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.<br />
* Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.<br />
* Silence (Shadow) global cooldown removed.<br />
* Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.<br />
* Spirit Tap (Shadow) &#8211; Talent reduced to 3 points, down from 5. Now also leads into &#8220;Improved Spirit Tap&#8221;<br />
* Wand Specialization (Discipline) has been removed.</p>
<p>Rogues</p>
<p>* Anesthetic Poison now also dispels one Enrage effect on the target.<br />
* Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.<br />
* Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.<br />
* Cloak of Shadows cooldown increased to 1.5 min.<br />
* Crippling Poison reduced to 1 rank, slowing movement by 70%.<br />
* Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.<br />
* Damaging poisons now scale with attack power.<br />
* Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.<br />
* Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.<br />
* Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.<br />
* Dual Wield Specialization (Combat) moved to tier 1.<br />
* Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.<br />
* Energy regeneration should now be smoother.<br />
* Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.<br />
* Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).<br />
* Evasion, Sprint and Vanish cooldowns reduced to 3 min.<br />
* Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.<br />
* Fist Weapon Specialization (Combat) removed.<br />
* Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.<br />
* Gouge is now only 1 rank and causes damage based on attack power.<br />
* Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.<br />
* Improved Eviscerate (Assassination) now increases damage by 7/14/20%.<br />
* Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.<br />
* Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.<br />
* Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.<br />
* Improved Sprint (Combat) moved to Tier 4.<br />
* Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.<br />
* Kick is now only 1 rank and no longer causes damage.<br />
* Lethality (Assassination) now also affects Riposte.<br />
* Lightning Reflexes (Combat) moved to tier 4.<br />
* Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target&#8217;s armor.<br />
* Master of Deception (Subtlety) reduced to 3 ranks.<br />
* Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.<br />
* Murder (Assassination) moved to tier 6, increases damage by 2/4%.<br />
* Mutilate (Assassination) no longer requires you be behind the target.<br />
* Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.<br />
* Opportunity (Subtlety) reduced to 2 ranks for 10/20%.<br />
* Pick Lock and Disarm Trap no longer require Thieve&#8217;s Tools.<br />
* Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.<br />
* Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.<br />
* Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.<br />
* Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.<br />
* Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.<br />
* Riposte (Combat) now slows the target&#8217;s melee attacks by 20% instead of disarming them, awards one combo point.<br />
* Serrated Blades (Subtlety) moved to Tier 3.<br />
* Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.<br />
* Shadowstep (Subtlety) is no longer usable while rooted.<br />
* Surprise Attacks (Combat) now also increases Hemorrhage damage.<br />
* Vanish no longer requires the reagent Flash Powder.<br />
* Vigor (Assassination) moved to Tier 3.<br />
* Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.<br />
* Wounding Poison no longer stacks, reduces healing by 50%.</p>
<p>Shaman</p>
<p>* All totems are now considered on the &#8220;Physical&#8221; school, and no longer magical spells.<br />
* Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.<br />
* Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.<br />
* Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.<br />
* Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.<br />
* Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.<br />
* Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.<br />
* Earth&#8217;s Grasp (Elemental) is now a tier-1 talent, up from tier-2.<br />
* Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.<br />
* Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.<br />
* Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite<br />
* Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.<br />
* Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.<br />
* Flametongue Totem is now a flat spell damage totem. All ranks have been modified.<br />
* Flametongue Weapon: Now has a passive spell damage.<br />
* Frostbrand&#8217;s snare effect has been increased to 50%, up from 25%.<br />
* Ghost Wolf&#8217;s mana cost is now 13% base.<br />
* Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)<br />
* Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.<br />
* Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.<br />
* Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.<br />
* Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.<br />
* New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)<br />
* New Spell: Earthliving Weapon &#8211; Imbue the Shaman&#8217;s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.<br />
* New Talent: Cleanse Spirit (Restoration) &#8211; Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.<br />
* New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.<br />
* New Talent: Mental Dexterity (Enhancement) &#8211; Increases your Attack Power by 33/66/100% of your Intellect.<br />
* New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.<br />
* Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.<br />
* Shapeshifting will no longer cancel Water Walking.<br />
* Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman’s total health.<br />
* Stoneskin Totem now increases armor instead of reducing physical damage.<br />
* Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.<br />
* Strength of Earth Totem now also increases agility.<br />
* The range of all “friendly totems” has been increased to 30 yards, up from 20.<br />
* Tidal Focus (Restoration): Now works with Earth Shield.<br />
* Totemic Mastery talent removed and replaced with “Tidal Force”.<br />
* Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or &#8220;baked&#8221; into tanking abilities.)<br />
* Unleashed Rage is now raid wide.<br />
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.<br />
* Windwall Totem has been removed.<br />
* Wrath of Air is now a flat 10% spell haste totem.</p>
<p>Warlock</p>
<p>* Aftermath (Destruction) &#8211; Now a 2-point talent, down from 5.<br />
* All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.<br />
* Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.<br />
* Bane now reduces the cast time of your Haunt spell.<br />
* Blood Pact now works raid-wide (not just in party).<br />
* Cataclysm (Destruction) &#8211; Now also increases your chance to hit with Destruction spells by 1% per point.<br />
* Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies’ stealth detection while channeled.<br />
* Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).<br />
* Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.<br />
* Demon Armor &#8211; Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.<br />
* Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.<br />
* Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.<br />
* Doomguard: Health increased 20%, mana increased 24%.<br />
* Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.<br />
* Fel Armor &#8211; Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.<br />
* Felguard: Health increased by 10%.<br />
* Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.<br />
* Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.<br />
* Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.<br />
* Howl of Terror now costs 15% of base mana.<br />
* Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.<br />
* Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.<br />
* Improved Curse of Weakness (Affliction) is now &#8220;Frailty&#8221; &#8211; Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.<br />
* Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.<br />
* Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.<br />
* Improved Shadow Bolt (Destruction) &#8211; Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.<br />
* Mana Feed: Tooltip updated to be more consistent with other similar effects.<br />
* Master Demonologist (Demonology) &#8211; Most effects have been altered.<br />
o Master Demonologist – Felguard (Demonology) &#8211; Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.<br />
o Master Demonologist – Imp (Demonology) &#8211; Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.<br />
o Master Demonologist – Succubus (Demonology) &#8211; Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.<br />
* Nether Protection has been reworked. It now has a 10/20/30% chance when you’re hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.<br />
* New Talent: Demonic Empowerment (Demonology) &#8211; Grants your Summoned Demon power for a short time.<br />
* New Talent: Eradication (Affliction) &#8211; Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.<br />
* New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.<br />
* New Talent: Molten Core (Destruction) &#8211; Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.<br />
* Pyroclasm (Destruction) &#8211; Now also includes Conflagrate.<br />
* Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.<br />
* Ritual of Souls: Charges increased to 25, up from 10.<br />
* Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.<br />
* Shadowfury (Destruction) &#8211; Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.<br />
* Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.<br />
* Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.<br />
* Soulstone now generates a log entry indicating who casted and received a soulstone.<br />
* Spell Lock (Felhunter) global cooldown removed.<br />
* Succubus: Health increased by 20%, armor increased 22%.<br />
* Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.<br />
* Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.<br />
* Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.<br />
* Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master’s spell damage has been increased by 45%.</p>
<p>Warrior</p>
<p>* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.<br />
* Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.<br />
* Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.<br />
* Bloodthirst (Fury) now restores health based on a % of total health.<br />
* Challenging Shout cooldown reduced to 3 minutes.<br />
* Concussion Blow (Protection) now causes damage based on attack power.<br />
* Death Wish (Fury) no longer makes you immune to Fear effects.<br />
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.<br />
* Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.<br />
* Defensive Stance now increases threat by 45%.<br />
* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.<br />
* Disarm rage cost reduced to 15.<br />
* Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.<br />
* Hamstring now only has one rank and no longer causes damage.<br />
* Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.<br />
* Improved Berserker Rage (Fury) now generates 10/20 rage.<br />
* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.<br />
* Improved Charge (Arms) now generates 5/10 rage.<br />
* Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.<br />
* Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.<br />
* Improved Disciplines (Arms) removed.<br />
* Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.<br />
* Improved Rend (Arms) reduced to 2 ranks for 25/50%.<br />
* Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.<br />
* Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.<br />
* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.<br />
* Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.<br />
* Improved Slam (Fury) moved to Arms.<br />
* Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.<br />
* Improved Taunt (Protection) removed, effect made baseline.<br />
* Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.<br />
* Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.<br />
* Last Stand (Protection) cooldown reduced to 6 minutes.<br />
* Mace Specialization (Arms) now ignores 3/6/9/12/15% of target&#8217;s armor.<br />
* Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.<br />
* Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).<br />
* Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.<br />
* Precision (Fury) moved to Tier 5.<br />
* Pummel now only has one rank and no longer causes damage.<br />
* Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.<br />
* Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.<br />
* Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.<br />
* Shield Bash now only has one rank and will cause damage based on a % of AP.<br />
* Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.<br />
* Shield Slam is now available to all warriors, starting at level 40.<br />
* Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.<br />
* Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.<br />
* Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.<br />
* Taunt cooldown reduced to 8 sec.<br />
* Thunder Clap damage increased, cooldown increased.<br />
* Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.</p>
<p>PvP</p>
<p>* Arenas<br />
o Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell “Invisibility” is not affected by this change.</p>
<p>Professions</p>
<p>* New Profession: Inscription is available to train up to 375.</p>
<p>User Interface</p>
<p>* New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.<br />
* New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player’s inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!<br />
o Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.<br />
* A new Agro Warning is now available and currently functioning in dungeons.<br />
* Focus Frame is now available. Players will be able to right click on any unit frame and select “Set Focus”. The focus frame will only display when the focus is set. Players may also set a “Focus Cast Key” in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.<br />
* Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.<br />
* Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.<br />
* Error messages should play less frequently.<br />
* Tradeskills can now be linked by shift-clicking the tradeskill icon.<br />
* Quests can be shared with party members at any distance.<br />
* Quests can be shared with party members by linking the quest into party chat.<br />
* Quests can be shared in raids but not battlegrounds.<br />
* Randomized Daily quests may now be shared, but only on the same day as the quest is given.<br />
* A 5 minute timer will appear over the player’s unit frame showing the countdown until your PvP flag is cleared.<br />
* The /cower emote now has an animation.<br />
* Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.<br />
* Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).<br />
* Combat Log Changes:<br />
o The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.<br />
o Overhealing is now reported in the combat log.<br />
o When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.</p>
<p>Items</p>
<p>* Druids and Shaman can now use items while shapeshifted.<br />
* The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.<br />
* Devilsaur Eye now increases your pet’s attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Gitr Visits the Isle of Quel&#8217;Danas</title>
		<link>http://www.gitrknowswow.com/2008/03/26/gitr-visits-the-isle-of-queldanas/</link>
		<comments>http://www.gitrknowswow.com/2008/03/26/gitr-visits-the-isle-of-queldanas/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 15:38:17 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Lead Story]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[Isle of Quel'Danas]]></category>
		<category><![CDATA[Magister's Terrace]]></category>
		<category><![CDATA[Patch 2.4]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=865</guid>
		<description><![CDATA[After the great patch download of March 25th, 2008 that is known as Patch 2.4, Gitr immediately flew from Stormwind to the Isle of Quel&#8217;Danas, which was conveniently already a flight point. After flying right up to Ironforge, the game went to the zone/instance loading screen and I was suddenly flying over the North Sea [...]]]></description>
			<content:encoded><![CDATA[<p>After the great patch download of March 25th, 2008 that is known as Patch 2.4, Gitr immediately flew from Stormwind to the Isle of Quel&#8217;Danas, which was conveniently already a flight point. After flying right up to Ironforge, the game went to the zone/instance loading screen and I was suddenly flying over the North Sea toward and island.</p>
<p>The flight path takes you around the south and west side all the way up to the very northern tip where you are dropped off at the familiar (if you&#8217;ve played a Blood Elf) area around Silvermoon City. I recognized the ship as being from near the partying belfs, the area to the south look exactly like the starting zone, and the area was hopping with people. There were at least 300 toons running around the immediate area on Silvermoon realm, taking my normal 55fps down to a crawling 20fps.<br />
<a title="Isle of Quel'Danas" href="http://www.gitrknowswow.com/images/2008-03-26/new-zone.jpg" rel="lightbox[865]" target="_blank"><img class="centered" style="vertical-align: baseline;" src="http://www.gitrknowswow.com/images/2008-03-26/tn/new-zone.jpg" alt="Isle of Quel\'Danas" width="400" height="223" /></a><br />
The first thing I did was scream. Bloody murder! My UI was <strong>completely</strong> broken! Well, I did neglect to check the &#8216;load outdated addons&#8217; from the character screen, but that&#8217;s beside the point. My WoWaceupdater refuses to work since I installed XP Service Pack 3 RC2. I know that was dangerous, but it solved my BSoD issue. I logged out to work on my research paper and slowly whittled away at downloading about 100 Ace addons.</p>
<p>When I logged back in later, I had most of my UI working and was able to complete 2 dailies for 9g each in about 10 minutes. As of this morning, Silvermoon is 47% done with the goal before Phase 2 opens up. I was very confused for some time until I researched what the heck was going on. I couldn&#8217;t figure out why people were killing things everywhere if there weren&#8217;t any more questgivers around.</p>
<p>I had a chance to run Magister&#8217;s Terrace, but it came a bit too late in the evening to due the trip justice. I&#8217;m probably a little better geared as dps now, but with good healing, I should be able to main tank it and enjoy playing it my way: toe to toe.</p>
<p>Did you get a chance to enter the Isle or Magister&#8217;s Terrace? How did you like it?</p>
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		<title>What I&#8217;m Most Looking Forward to in Patch 2.4</title>
		<link>http://www.gitrknowswow.com/2008/03/19/what-im-most-looking-forward-to-in-patch-24/</link>
		<comments>http://www.gitrknowswow.com/2008/03/19/what-im-most-looking-forward-to-in-patch-24/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 15:43:37 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Patch]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/?p=863</guid>
		<description><![CDATA[I have been in the dark about Patch 2.4 for a while because I started to seclude myself from the WoW news while I was sick. I just didn&#8217;t care to follow anything. Now that has all changed. I found the changes they are putting into the patch and I&#8217;m totally stoked about some of [...]]]></description>
			<content:encoded><![CDATA[<p>I have been in the dark about Patch 2.4 for a while because I started to seclude myself from the WoW news while I was sick. I just didn&#8217;t care to follow anything.</p>
<p>Now that has all changed. I found the changes they are putting into the patch and I&#8217;m totally stoked about some of it. Here&#8217;s my list:</p>
<ul>
<li>Magister&#8217;s Terrace &#8211; There&#8217;s going to be enough well-geared people in my guild to let me run along on such a nice 5-man instance. I can&#8217;t devote the time to Kara, and I&#8217;m not geared for anything above that, so this is my end-game action for now.</li>
<li>The end (finally!) to getting CC&#8217;d mobs broken with multiple mob actions, such as Cleave, Multi-Shot, Avenger&#8217;s Shield, and Swipe. This is going to be a major improvement in the terrible life of PUGgers who have to group with idiots who can&#8217;t play their class.</li>
<li>For me and my pallies, I will enjoy Turn Undead working on demons, too.</li>
<li>In groups with druids, everyone will benefit from 20% lower mana cost on Regrowth.</li>
<li>Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers. Woot!</li>
<li>From wowwiki.com, &#8220;A representative of the Keepers of Time has been spotted at the World&#8217;s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.&#8221; &#8216;Bout time! I hate getting to Tanaris from Shattrath.</li>
</ul>
<p>Here&#8217;s to hoping it comes out Tuesday.</p>
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		<title>Everything You Need to Know About Guild Banks</title>
		<link>http://www.gitrknowswow.com/2007/11/16/everything-you-need-to-know-about-guild-banks/</link>
		<comments>http://www.gitrknowswow.com/2007/11/16/everything-you-need-to-know-about-guild-banks/#comments</comments>
		<pubDate>Fri, 16 Nov 2007 05:19:23 +0000</pubDate>
		<dc:creator>Gitr</dc:creator>
				<category><![CDATA[Lead Story]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[WoW Guides]]></category>
		<category><![CDATA[deposit]]></category>
		<category><![CDATA[Guild Vault]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[permission]]></category>
		<category><![CDATA[slots]]></category>
		<category><![CDATA[tabs]]></category>
		<category><![CDATA[Thunder Bluff]]></category>
		<category><![CDATA[vault]]></category>
		<category><![CDATA[withdraw]]></category>

		<guid isPermaLink="false">http://www.gitrknowswow.com/2007/11/16/everything-you-need-to-know-about-guild-banks/</guid>
		<description><![CDATA[With the arrival of Patch 2.3, one of the most exciting things to me, both as a Guild Leader and a helplessly addicted Auction Hall player, was the addition of the long-awaited guild banks. Man, oh man, I&#8217;ve been waiting for this feature. Nothing sucks more than losing a newly crafted Lionheart Helm (back in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/images/2007-11-15/shattrath_bank.jpg" rel="lightbox[814]" title="Shattrath City Guild Vault" target="_blank"><img src="/images/2007-11-15/tn/shattrath_bank.jpg" class="right" alt="Shattrath City Guild Vault" align="right" height="138" width="200" /></a>With the arrival of Patch 2.3, one of the most exciting things to me, both as a Guild Leader and a helplessly addicted Auction Hall player, was the addition of the long-awaited guild banks. Man, oh man, I&#8217;ve been waiting for this feature. Nothing sucks more than losing a newly crafted Lionheart Helm (back in the day when that was the best) because you started playing an alt and forgot it in the mailbox for an entire 30 days after an expired auction. Guild banks will allow us to throw everything for sale into the bank, and as GL, I can buy my own stinking tab for a while to store more than my mule can handle without worrying about losing stuff in the mail.<br />
Before I logged off Tuesday night, I got on my GL toon and went to Shattrath City to investigate the process of getting a Guild Vault going. What took me  5-10 minutes should be a breeze for you now, so thank me later, ok?</p>
<ol>
<li>Prance, gallop, run, or fly into a major city and find the bank. Near the bank will be a Guild Vault, each with a unique look for the city. Orgrimmar&#8217;s, for example, is a pot of gold (Lucky Charms, anyone?).</li>
<p><a href="/images/2007-11-15/buy_tab.jpg" rel="lightbox[814]" title="Buy a Vault Tab" target="_blank"><img src="/images/2007-11-15/tn/buy_tab.jpg" class="right" alt="Buy a Vault Tab" align="right" height="132" width="200" /></a></p>
<li>Ensure you have 100g on yourself, because that&#8217;s what it&#8217;s going to take. Ouch, I know, but check out all the space! With each tab you buy, you get a whopping 98 slots. That&#8217;s nearly an entire personal bank per tab, so for the initial investment for a small guild, it&#8217;s definitely worth it. The next two tabs increase to 250g and 500g each.</li>
<li>When you&#8217;ve got your tab, go to Guild Control and set the permissions for the guild ranks. You can customize the ability to view, deposit, and withdraw for each rank indivudually, including withdraw limits so new initiates can&#8217;t ninja the guild&#8217;s vast stockpiles of valuable raid mats. This will take a little bit of time at the beginning, but your stuff is worth it, right?</li>
<li><a href="/images/2007-11-15/filling_bank.jpg" rel="lightbox[814]" title="Fill the Vault" target="_blank"><img src="/images/2007-11-15/tn/filling_bank.jpg" class="right" alt="Fill the Vault" align="right" height="136" width="200" /></a>Start filling up your slots to your heart&#8217;s content. It will take a little while to figure out a system for storage for the different items based on permissions and the little details like that, but again, the time spent now is worth it.</li>
<li>Log in to your alts and open the doors to the vault to your guild and start a bank party today. Drinks are served in the nearby inn, of course.</li>
</ol>
<p><strike><strong>NOTE:</strong> I noticed tonight that the vault does not stack items. I think this is to trick us into buying new tabs when we don&#8217;t need them, but I digress. To get things to stack, place them in your bags (carefully if you have a low withdrawal limit) where they stack, and then re-deposit them into the vault.</strike></p>
<p><a href="/images/2007-11-15/tb_vault.jpg" rel="lightbox[814]" title="Thunder Bluff Guild Vault" target="_blank"><img src="/images/2007-11-15/tn/tb_vault.jpg" alt="Thunder Bluff Guild Vault" class="left" align="left" height="160" width="200" /></a><strong>NOTE:</strong> This just in from Druidr, my newly bear formed alt: the Guild Vault in Thunder Bluff is just outside the bank! Don&#8217;t go running all over the place looking for it in a tent. It&#8217;s right in front of your eyes, but it looks like a plain old totem. This makes Thunder Bluff quite possibly the best place in all of Azeroth to be a blacksmith/miner. You have the mailbox, AH, trainers, forge, anvil, AND Guild Vault all right in one area. Paladr is <em>very </em>happy now.</p>
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