Remembering My Epics

I was thinking about the gear I used with Paladr – particularly the number of epics he had pre-50. The difference with Protectr leveling without a single epic has been unnoticeable, though. So, why do we bother?

On Silvermoon, the same epics I had on Velen cost a minimum of 250g, and upward of 650g. Insanity! I’m not paying that much for 5 levels of use. Oh, sure, sometimes you come across an epic or even a rare piece that lasts 10 levels due to its extra-special stats that make it worth passing up tons of other pieces of higher levels.

So, let’s set the stage:

You have level 70s who are doing dailies for easy gold, but you are busy leveling your lowbie, so your balance usually hangs around 40-100g. How much is too much to spend on an epic?

How Things Have Changed

Friday night, a level 70 guildie ran me through Sunken Temple because I had about 5 quests to take care of. When we were done, he got on guild chat and said,

I’m getting tired of this game. Nothing ever changes.

Most of the replies from similarly-geared guildies were in agreement with him. I was not, but I was too tired at that point to make my case.

Without consulting patch notes, I can think of quite a few changes since I joined Azeroth, and I’ve heard of the nightmares of beta and some of the first patches. We all know that they added instances with patches early on: Mauradon, Dire Maul, and Molten Core, but what has changed about the game?

I’ll get the ball rolling with the first comment.

Gitr Visits the Isle of Quel’Danas

After the great patch download of March 25th, 2008 that is known as Patch 2.4, Gitr immediately flew from Stormwind to the Isle of Quel’Danas, which was conveniently already a flight point. After flying right up to Ironforge, the game went to the zone/instance loading screen and I was suddenly flying over the North Sea toward and island.

The flight path takes you around the south and west side all the way up to the very northern tip where you are dropped off at the familiar (if you’ve played a Blood Elf) area around Silvermoon City. I recognized the ship as being from near the partying belfs, the area to the south look exactly like the starting zone, and the area was hopping with people. There were at least 300 toons running around the immediate area on Silvermoon realm, taking my normal 55fps down to a crawling 20fps.
Isle of Quel\'Danas
The first thing I did was scream. Bloody murder! My UI was completely broken! Well, I did neglect to check the ‘load outdated addons’ from the character screen, but that’s beside the point. My WoWaceupdater refuses to work since I installed XP Service Pack 3 RC2. I know that was dangerous, but it solved my BSoD issue. I logged out to work on my research paper and slowly whittled away at downloading about 100 Ace addons.

When I logged back in later, I had most of my UI working and was able to complete 2 dailies for 9g each in about 10 minutes. As of this morning, Silvermoon is 47% done with the goal before Phase 2 opens up. I was very confused for some time until I researched what the heck was going on. I couldn’t figure out why people were killing things everywhere if there weren’t any more questgivers around.

I had a chance to run Magister’s Terrace, but it came a bit too late in the evening to due the trip justice. I’m probably a little better geared as dps now, but with good healing, I should be able to main tank it and enjoy playing it my way: toe to toe.

Did you get a chance to enter the Isle or Magister’s Terrace? How did you like it?

What I’m Most Looking Forward to in Patch 2.4

I have been in the dark about Patch 2.4 for a while because I started to seclude myself from the WoW news while I was sick. I just didn’t care to follow anything.

Now that has all changed. I found the changes they are putting into the patch and I’m totally stoked about some of it. Here’s my list:

  • Magister’s Terrace – There’s going to be enough well-geared people in my guild to let me run along on such a nice 5-man instance. I can’t devote the time to Kara, and I’m not geared for anything above that, so this is my end-game action for now.
  • The end (finally!) to getting CC’d mobs broken with multiple mob actions, such as Cleave, Multi-Shot, Avenger’s Shield, and Swipe. This is going to be a major improvement in the terrible life of PUGgers who have to group with idiots who can’t play their class.
  • For me and my pallies, I will enjoy Turn Undead working on demons, too.
  • In groups with druids, everyone will benefit from 20% lower mana cost on Regrowth.
  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers. Woot!
  • From wowwiki.com, “A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.” ‘Bout time! I hate getting to Tanaris from Shattrath.

Here’s to hoping it comes out Tuesday.