Patches Are Creating Stupid-Easy Mode

Blizzard is making the game too easy. Sure, I see why they are doing it: there are fewer and fewer people playing in the Old World to make it easy to group up and complete Elite quests. Now that you know I know why, I’m going to complain about it anyway to make a broader point.

Remember those Elite kill quests in Winterspring? The bear, Ursius; Chimera, Brumeran; and that ever-so-hard cat, Shy-Rotam? Man, those were benchmarks of greatness! If you could take those on as like-level or below, you were the bomb!
Killed Ursius solo

Those benchmarks are no longer cool, because Patch 2.3 removed the l33tness from them. Ursius is just a big bear, and he’s not the only mob that’s been neutered. I’ve noticed things being easier than before and it just wasn’t clicking that they are no longer Elite.

So what the heck are we supposed to do for benchmarking our abilities? I can kill things 4-5 levels higher than me right now, but how would I stack up against the great Ursius?

I’ll never know.

What former Elite mobs are leaving you with a big let-down when you go after them?

How Things Have Changed

Friday night, a level 70 guildie ran me through Sunken Temple because I had about 5 quests to take care of. When we were done, he got on guild chat and said,

I’m getting tired of this game. Nothing ever changes.

Most of the replies from similarly-geared guildies were in agreement with him. I was not, but I was too tired at that point to make my case.

Without consulting patch notes, I can think of quite a few changes since I joined Azeroth, and I’ve heard of the nightmares of beta and some of the first patches. We all know that they added instances with patches early on: Mauradon, Dire Maul, and Molten Core, but what has changed about the game?

I’ll get the ball rolling with the first comment.